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![[MLO] Improved and Customized Malibu Mansion [Add-On] [MLO] Improved and Customized Malibu Mansion [Add-On]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/improved-malibu-mansion-missysnowie-bigshaqnoketchup/61937a-MalibuMansion1.jpg)
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2.0 - PreCombined Super Meshes
By MissySnowie
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모두 보기![NLAW Next Generation Light Anti-Tank Weapon [ Add-On / Replace ] NLAW Next Generation Light Anti-Tank Weapon [ Add-On / Replace ]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/nlaw-next-generation-light-anti-tank-weapon/de9eeb-1.jpg)
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1.1 - Missile Meta Fix
By MissySnowie

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Horizon Festival
By MissySnowie

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Hoppy Merry Christmas 🎅🏻🎄☃️
By MissySnowie
@JohnFromGWN Oh oh, I see now 😊 Apologies for the confusion 😇
@JohnFromGWN I checked that hash but unfortunately Zolika can't translate it. I think game is not actively using that hash 🥺 game needs to use it for the Zolika to translate it 🥺
@JohnFromGWN I saw your reply to @ALEXSYS which mentions a hash, you said you can't translate it into a natural English. I assume you can't because OpenIV can't decrypt these hashes? or possibly you meant something else and I misunderstand it.
What I am meaning though, say there is a hash ( ie: 0xD7AE28D0 ) and it's not possible to reverse this hash back to it's original form ( John ) with OpenIV or CodeWalker. Zolika Trainer has a feature that does this, basically you write down the hash ( 0xD7AE28D0 ), and it tells you it's original form ( John ).
I mean obviously there is no reason to convert something to hash ( except the lang files ) since game can just read it as it is with the original name, but if it's written in hash and you would like to know what it's original form is, this is how you can reverse it back 👍🏻
@JohnFromGWN By the by, about these gibberishly annoying hashes, if your game is still 1.57, Zolika Trainer has a hash reverser which comes in handy a lot sometimes 😊😊
Helped me translate some stuff I needed to know 😊
@oldtimergamer6351 Thank you so much 😊😊
@Tanyo Dobrev Hey there 🖖🏻 I could but, there is already a functional space shuttle with boosters by SkylineGTRFreak.
https://www.gta5-mods.com/vehicles/space-shuttle-nasa-add-on-standalone
If you need it as a prop only, you can still spawn the vehicle as a prop using Menyoo > Object Spooner > Spawn Entity > Object > ( name of the vehicle ). It will spawn as static undriveable/unenterable object 👍🏻
@baxp77 Thank you 😊 Those unfortunately require scripting and I don't know how to script 🥺
@JohnFromGWN This is absolutely amazing 🤩🤩🤩 You always have the coolest Tom Cruise like stunts in your videos, backflipping from a parachute is the coolest landing hahaha 🤩🤩🤩🤩🤩🪂🪂🪂😅😅😅🤣🤣
@Flixyy3 How you removing the lock I didn't understand? The lock is automatic, I couldn't find a way to make it manual. You need to stop aiming to remove the lock. It prioritizes crosshair to look for targets when you aim.
Hey there @FowzZie 🖖🏻 If the target is too much below you, unfortunately the missile doesn't activate tracking 🥺 You can fix it by making the SeperationTime 0 , but then the altitude gain angle gets more stiff 🥺 I'm trying to find a way to have the altitude gain work with a realistic angle when SeperationTime delay removed.
There is also in rare times, even if the target is at same level or higher than you, it doesn't bend down, though it's very rare.
I will update the mod once I found good values 👍🏻 for now, you can try this one 👍🏻
Hey there @TheAdmiester 😊🖖🏻 Your sound is so amazing 😍🤩🤩 Finally I can truly enjoy driving my GT3 RS haha 🙈🙈😅
There is a small bug I wanted to mention. In 1st person, engine is making a ticking sound. This isn't the engine cooldown sound, but I believe it's the sound that plays in rusty cars, like that old Tornado car.
I think to accomadate this, the base granular hash needs to be changed to another car's base granular, like Osiris.
I uploaded a short video so you can better understand it by hearing 😊😊 Hope you consider 😇
https://youtu.be/dM5kA_UW8Wk