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Oooo I guess it's time I actually release ports of my stuff with this even though I meant to ages ago lol.
Still- from the testing versions I've used for personal things, this is fuckin' amazing.
When upgrading from 2.0 to 2.1 I would recommend copying the new ini file as the speed values are better fit for the new version of the script (the optimizations really helped so much that the old values feel terrible)
Also, I'll be releasing the next major update with new features later this month, once I get the beta version of my next project out.
Speed is the normal move speed of the camera.
BoostSpeed is the speed of the camera while shift is pressed.
FilterIntensity is basically how "strong" the filters are, I wouldn't really recommend changing it.
SlowMotionMult is the multiplier for slow motion, so- how slow the game gets.
Also yes, that is normal. I'm still looking into alternate ways to freeze the game that aren't actually calling the pause function.
@GeantPoire7906 In theory, yes. The mod simply checks if a model has the train flag which those would.
@Directograph Machinima still exists? I literally thought it died years ago. But yeah- good ideas, I'll implement some of them once I've done more optimizations to the mod
@joshbon007 No. You can adjust it in the configuration.
@louane I'm not sure what you mean? No? the cinematic camera is just random views on your current vehicle. This is a freecam which allows you to get a shot from any angle, slow down or freeze time and apply filters.
@Elope Ah, I understand. I definitely couldn't add that with the mod in its current state due to how controls are handled, that would require a menu which isn't something that I'm too interested in adding to be honest. Maybe later in the future though, I'll definitely keep it in mind.
@ReNNie I wish
@Elope Hmm, could you elaborate on that? I'm a bit confused