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  • @ThatsPella ik but also not necessary as i think just do how it currently works, spawned mission peds just get set to vanilla relationships (the 'RelationshipGroup' value)
    but do add a true/false values for forcing a faction to flee if police wanted level is at a specific threshold (i.e 4 or 5 stars) so street gangs give off chase if you get hunted down by feds or military for example

    also add a allied with police true/false setting for factions too, so we can have Security or PMC groups that are allied with government but are considered as a gang
    sorry idk how to explain properly, im bit autistic
    you can put my words in gpt if you want to make it clearer

    8일 전
  • @ThatsPella i think the main relationship should be enough?
    like doesn't it just set spawned peds to default game relationships, i.e if i set it to COP, because COP like other cops, those spawned units will be respected by cops, but so are SECURITY_GUARD, PRIVATE_SECURITY

    i more meant like fleeing behavior if you aquire high police wanted level (i,e 4 star or 5) and spawned units fuck off because the heat's too much (disableable for some factions)

    9일 전
  • this is cool also i wish you could make it so certain factions will flee if police wanted level is above specific threshold
    and also add boolean for factions to be allied with police like WD2, i.e so i can have merryweather or security as a seperate faction
    that and this might mean Jayden's War & Terror remake xd

    9일 전
  • @lelac14 why the need to bash? did the mod come with malware or something? or you have personal beef with the mod author?
    just wait until it updated, usually new modders who make tools forget a few things
    also it'd prob be best if they make it an open source mod, since not just sharing and all but also contributions but yeah i agree

    2026년 06월 27일
  • GTA Offline

    2026년 06월 27일
  • Does this keep game-spawned cops?
    Since i prefer having game-spawned cops over scripted reinforcements

    2026년 06월 12일
  • @bot2847 yeah it just doing CREATE_INCIDENT and passing '7' as first parameter iirc, it's just how the 911 scripts do it.
    don't know what'd happen if dispatch.meta types are manually dispatched by this native, but idk.
    https://docs.fivem.net/natives/?_0x3F892CAF67444AE7

    2026년 05월 12일
  • didn't know these existed, no clue why these we're cut

    2026년 05월 08일
  • @bot2847 Afaid that's not possible, much of that is hard-coded or just even if defined in game files, there IS no native-function to call a police vehicle defined by game files.
    or maybe there is, iirc GTA IV somewhat does this trough retrieving currently loaded police models from cargrp/pedgrp files
    tho idk if GTA V has that, there is DT_PoliceVehicleRequest, but no clue if outside of the 911 call script, if external scripts can summon it, iirc CREATE_INCIDENT should in theory able to summon DT_PoliceVehicleRequest
    but more better option imo is to just make INI config for LSPD, LSSD, SAHP or generally better way, just send unmarked police vehicles or something

    2026년 05월 08일
  • honestly we need more ".cs" scripts or just scripts that you can open in plain text editor

    2026년 05월 07일