Ethan's Anti-vehicle
1,333
18
1,333
18
Repels/attracts/explodes nearby vehicles, crude version doesn't work on all vehicles at the moment.
Requires ScriptHookV available here http://dev-c.com/gtav/scripthookv/
Use END key to cycle through the modes, there's a key bindings file for changing END key.
Requires ScriptHookV available here http://dev-c.com/gtav/scripthookv/
Use END key to cycle through the modes, there's a key bindings file for changing END key.
업로드: 2015년 04월 29일 (수)
마지막 다운로드: 2024년 11월 14일 (목)
댓글 16
More mods by Ethan Shulman:
Repels/attracts/explodes nearby vehicles, crude version doesn't work on all vehicles at the moment.
Requires ScriptHookV available here http://dev-c.com/gtav/scripthookv/
Use END key to cycle through the modes, there's a key bindings file for changing END key.
Requires ScriptHookV available here http://dev-c.com/gtav/scripthookv/
Use END key to cycle through the modes, there's a key bindings file for changing END key.
업로드: 2015년 04월 29일 (수)
마지막 다운로드: 2024년 11월 14일 (목)
You should set this mod on the Scripts section.
Agree. But amazing mod! Keep it up.
@CUBENinjaGaming @lspdhotstuff - Moved to /scripts.
I cannot wait to try this.
I'm liking the mod so far :) One note, the attract and repell modes are messed up and the explosion mode shouldn't continue to explode cars after they are car-casses.
On a programming node, is this acheived through finding nearby vehicles using GET_PED_NEARBY_VEHICLES? It has not been working for me as of so far.
Uses VEHICLE::GET_CLOSEST_VEHICLE but it seems to only work on certain cars and is decently buggy.
Also just a heads up these aren't scripts, scripts are run-time compiled programs.
@Ethan Shulman So what should it be called then? A plugin?
Yea plugin/program works, I guess that's why the LUA binding is so great you can reload scripts without restarting the game.
This is a great mod! How about a mod that allows you to keep one cinematic view? I'd enjoy that. :)
Good mod.
My Feedback :
-Repel and Attract are reversed
-Add ability to modify radius
-Add ability to set strength of repel/attract with a 0 to 100% bar that moves with increments of 10%
-Some vehicles keep exploding even when destroyed, should be able to chose if we want explosion until car destroyed or not
You should probably learn the difference between repel and attract, just saying...
Thanks for the feedback; I'll add those features.
funny mod, how to get that camera, please help me
woow, i will download NOW
OG MODS RIGHT THERE
@Slim Trashman please fix "search" setting, it too case sensitive, made it hard to find files