Select one of the following categories to start browsing the latest GTA 5 PC mods:
@any333 It has a menu called Vehicle Multipliers. It contains Acceleration, Breaking, and Traction.
@any333 Yes I would maybe exclude airplanes. They became very hard to steer once they gain speed. Perhaps the vanilla plane handling doesn't require inertia simulation.
Though I felt like the planes speed increased. Perhaps it might be possible to aid in being able to steer by simulating lift ob the wings.
Also, for cars, when using vanilla handling, they do feel sluggish, but turning up the acceleration multiplier in Menyoo seems to correct it.
Driving feels pretty good when doing this. I do love the Realistic Vehicle Handling mod, but the problem with it is, it doesn't support a lot of the DLC cars. I think that the last update was the Doomsday heist.
@any333 Is this script doing anything with aircraft? I'm finding that they are quite difficult to steer once I get the plane going.
@Samperfield If they did do ancient Rome in an Assassin's Creed game, it'd be super cool to explore the same city in an entirely different era (hopefully it'd be consistent with Brotherhood).
Ether way, I'd love to see the city you have in GTA released. It looks nice.
That map is interesting.
Making me hope that we'll get an ancient Rome setting in Assassin's Creed one day.
Great mod. One recommendation. Put in a little delay before the huge smoke kicks in. At the beginning of a burnout, vanilla smoke is good. But it'll build up into the wonderful giant clouds produced by this mod. :D
@KYOTO5 Interesting mod.
I'll admit that for the Online population cycle, I always felt like Rockstar should start making the newer post 2013 cars spawn as Online's setting is going forward. Network games use a separate population cycle so it would be really easy for them to implement.
@Smallo Sounds good.
Once I can use LC again, I will run everything through the tool and fix it all up.
@Smallo Is it possible to apply the fix to embedded collisions too?