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Hey brother, any chance to Update this fantasic Christmas map with any Airport and in-house interiors(at list a few) maybe, any chance?? Thank you for your amazing work!!!
@mygoldeneye hey mygolden bro, why not make her tities as big as her bra???
ya, but I've been thinking letely maybe there is any way that it is possible to cheat the game engine, for exmple, to play around a little bit with coordinates or something like that. So that the game engine would still think that the hatch is kinda still not far from seat hence would not start swimming animation that would make possible freely to walk inside the bigger submersible ?
at the same time I've been very curious though, that hove come that when we spawn a standard GTA V submersible(that was in GTA V since the game was released) and we jump into it and submerge under the water and 'we do not become swimming in cockpit', but when it comes to spawn a moded submarine it immediately makes us swimming in it, how come so ?? :)
so much pitty to hear that, what I can't get is why the guys who created this game didn't envisage the possibility for this :(((
Anyway, if you have in the future any ideas of how to make it Walkable(without swimming), when submarine submerged under the water it would be dream come true my friend.
Any Chances to make her with Much More BIGGER TiTTIES ????
I got it. But how about any other submersible interrior, borrowed from Silent Hunter Game or any other sources maybe? It doesn't need to be 1:1 copy of Doomsday actually, any 'inside-walkable' interrior, that you actually can feel yourself like underwater Sailor, no any chance to try to implement?
"This mod does not have the ability to save ro.. would be a pain. :( "
Hey big Buy, ya, that's really pitty to hear :(((
The reason I was asking this, because if you have a Carrier with lots of aviation on it, like here:
Just imagine approaching every time to every F14 to tie him up to the Deck, just pain in the neck :((((
Hey Big guy!!!
How about if I have an entire Truck loaded with number of cars (which I saved as Saved Vehicles, and it shows up at exact location, of the same amount of cars(6 additional cars Total)) every time I start the game. Just like here:
Do I have to approach to every car and tie up seperately each and every time I start GTA and approach to this Truck with (6 cars on it) and jump and try to tie up every car every time??
Or is there any option kinda to save all rope(s) coordinates into "ini.file" of xml file or whatever, that you just start the game ===> your Car Truck is already on the same location ==> you just approach and start your mod and say "Preload All Rope from xml" ==> and each and every car on this Truck will get tied up , the same as before I quit the game last time(just the same as on this video: https://www.youtube.com/watch?v=dbmZMTCoZLs) only the number of cars is bigger. Is there any way how this can be done, using your mod bro ? Do you understand what I mean with this question or should I clarify more bro ?
of course, would be really cool, if (when switching to the second co-pilot), that the second co-pilot would be also able to control the plane(F-14 for example), while the game(the role/actions) is switched from first pilot to the second co-pilot, would be really really nice if somehow the second co-pilot could somehow take over the control of the plane.
(or if not possible, then I'm curious if there any method that, while swicthing from 1-st pilot to the 2nd co-pilot, that if full flight control if not possible, then at list that an autopilot did not switch off, because as soon as I switch to the 2-nd co-pilot, the plane just falls to the ground, which is not cool bro, not really cool :((((( )
Is there any ideas, that maybe come on your mind as to what can me done about that big brother?