로딩중...
Slluxx
Hannover
좋아요 7
댓글 24
동영상 0
업로드 0
팔로워 0
  • Bugstars2

    @WildcardOfAce Just like @PermissionToLand said, there is no seperate handling. Its is an entirely different car that you spawn, which **always** has the correct handling.

    2023년 12월 20일 (수)
  • Bugstars2

    Why does even exist? It is not just unnessesary but also bloated. These cars can be spawned by their names (driftremus, driftzr350, drifttampa, drifteuros, driftfr36, driftjester, driftyosemite, driftfuto) by ANY trainer that allows spawning by name. Might need a mp-cars-to-sp mod but that mod then makes all cars spawnable and not just these few.

    2023년 12월 19일 (화)
  • Bugstars2

    A version without any dependencies would be nice. I just want to have my car saved at a position without me noticing and without me even being able to teleport it. A single, GUI-free script.

    2023년 12월 18일 (월)
  • Bugstars2

    The random plate causes other mods like vstancer to not work (cause its plate specific). Also, a lot of times the car spawns even though it still exists in the world. A check needs to be in place if that car already exists.

    2023년 12월 13일 (수)
  • Bugstars2

    all that alexmods naming and folders suck ass

    2019년 01월 06일 (일)
  • Bugstars2

    will you update this car to include the "Rocket Bunny V3" livery ?

    2018년 03월 07일 (수)
  • Bugstars2

    System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
    bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
    bei CallSite.Target(Closure , CallSite , Type , Object , CultureInfo )
    bei System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
    bei MapEditor.MapEditor.<.ctor>b__44_9(UIMenuListItem item, Int32 index)
    bei NativeUI.MenuPool.ProcessControl()
    bei NativeUI.MenuPool.ProcessMenus()
    bei MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    bei GTA.Script.raise_Tick(Object value0, EventArgs value1)
    bei GTA.Script.MainLoop()

    2018년 01월 21일 (일)
  • Bugstars2

    is it an addon car or do i have to replace another?

    2016년 07월 23일 (토)
  • Bugstars2

    @LooseArnold how did u managed to get controlIMK to work in gta5? it seems that gta5 is just ignoring it.

    2016년 04월 15일 (금)
  • Bugstars2

    i am using a G25 and it works with the x360CE emulator. how the heck am i supposed to map the (H)shifter with my numpad? :D

    2016년 03월 11일 (금)