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Midnight Gamer
Liberty City
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  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @jonavery25 you have to use L button to grab the coordinates where you want to place the guard/vehicle. And it will be stored into a file named PlayerPositions.txt then you have to copy those lines and paste into Areas.xml as per your liking (define a new place or predefined place) and for the guard models use what name is defined in Guards.xml or create new entry as per your want. (Detailed information is in GitHub page, check the Description it has a link)

    4일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @nj5050 it's SHVDN API 3.7.x one (Nightly builds)

    7일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    Only by default michael/franklin guards are bodyguards, rest are security type so any law type will attack you or others when threatened. I'll expand it soon. So that you can setup more things.

    7일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @Hazekware yes you can, use scenario="name" in spawnpoints attributes. Check GitHub for precise example.

    8일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @eddie0704 add me in discord: vamp.chan_ so that I can grab details where the issue is + I thought I fixed (only rare cause would be mismatch of guard groups) but anyways you will be my tester haha.

    8일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @nj5050 public void EnableHeliWeapons()
    {
    // we give and then allow to use them.
    helicopter.Driver.SetCombatAttribute(CombatAttributes.PreferAirCombatWhenInAircraft, true); //this flag is set when player is in aircraft
    helicopter.Driver.SetCombatAttribute(CombatAttributes.UseVehicleAttackIfVehicleHasMountedGuns, true);
    helicopter.Driver.SetCombatAttribute(CombatAttributes.ForceCheckAttackAngleForMountedGuns, true);
    helicopter.Driver.SetCombatAttribute(CombatAttributes.UseRocketsAgainstVehiclesOnly, true);
    helicopter.Driver.SetCombatAttribute(CombatAttributes.UseVehicleAttack, true);
    } This is what default game can achieve about flares I don't know. If it is a weapon for vehicles it should work otherwise try manually. Initially these flag make pilots to use the default weapons like without the use of set_vehicle_weapon native.

    8일 전
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @eddie0704 oh wait, actually in game ai can use, all the vehicleweapons can be used by the AI but since you need to enable ConfigFlag to let AI use it.
    and sure i will do it.

    2025년 01월 23일 (목)
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @eddie0704 yep, if you want more features let me know!

    2025년 01월 20일 (월)
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @eddie0704 I have implemented that already just refining more things before I update the mod here. The features are: you can setup custom scenario animation if you want, a flag to allow helicopter/boat to be spawned too just like vehicle/ped does. The type will be used as ped for peds, vehicle for cars bikes and helicopter for heli and boat for boat, can use helicopter for planes too (if Lisa or any other suitable places) and when after combat they can return to their original position and heading and will do their original task too! . You can even add the animation like body building , dumble pull-ups and leaning on walls (just find suitable position for it)

    2025년 01월 19일 (일)
  • 40de0b png transparent catgirl anime chibi kawaii cat cg artwork animals black hair

    @eddie0704 Welcome 😊

    2025년 01월 15일 (수)