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1.2 (Fixed)
By FieryFenix
@Runninaway i'm not really fully dedicated to GTA V modding, I have a lot of responsibilities irl and overall my spare time I tend to use it on other endeavors, game updates started to roll and I sort of lost track of the project, I have all the files still in my computer i'll just have to reinstall everything back in and check if it's on a decent enough state to release
As for if something happened, not really! I've been doing pretty good lately, but since I wasn't working that much on the mod I've gone quiet, as I usually talked on the server looking for advice or people that would be willing to test out new features pre-release
@Runninaway That's actually pretty simple! You can edit their markers on code walker to change the time of the day they would spawn/despawn, I think I have some map files for it since an update I was working on last year was supposed to add more locations and make some available 24/7, I'll check it up and see if it's in a good shape to release, since what the progress I did on that it's a few updates lagged behind :(
@SnakeSlippers Sadly as for now I'm not aware of what line of code dictates that behaviour, all I know is that any ped that's loaded under the "soliciting" behaviour will do that, as it's part of the code for that scenario marker
@CJislit pretty much, try to use the ymt file provided with the mod and apply the modifications to it, if the crashes continúes, it might be something else,
As for the other soliciting strippers, I can't Say, but I'd suggest you peak at the scenario data files (can't remember the name rn and I don't have my pc at hand to check), Because I do remember the scenario has a series of flags for the scenario to properly trigger (from the top of my head I can remember one of them being the ped having to be a female, but I know it has other conditionals tied to it)
@CJislit I havent figured a proper way to alter the solicitation scenarios to happen at daytime, specifically because I don't know which files contain the data for them, I've found the files that dictate which animation sets are used but not which indicates at what time these spawn, i'm sorry
@CJislit I used a predecrypted versión of the file, I can't quite articulste the reason as to why it happens but when your fails are encrypted and/or the xml to ymt import process fails your Game crashes, if you've never touches your pedpersonality.ymt file You can use the one included with the mod as a base for any further modifications, as in theory it should not cause any extra crashes
@WolfFire23309 You can always hmu on DC as I am on the oficial Gta5Mods server, i'm open to solve any inquiries you may have, You can also suggest some edits you'd like to see and I might attempt to do it if I see it plausible :)
@R4GN4R0K If it was up to me (and someone had a proper tutorial on how to work around it) I would work on it too, since there's plenty of leftover files that implied that HJs were a part of hooker service besides what we have now, i'd fix voice mismatching for when they tell you a story after service and increase the spawnpoints for soliciting hookers (as to make those that are regular peds able to be hired too) but I couldn't find any documentation on how to do this or anything of similar nature, I am sorry :(
@ALEXSYS Thanks, wait for the 1.5 version to get released so you can install the proper version of S_F_Y_Hooker_01, i'm open to any suggestions for texture edits!
Just released a texture mod that could paliate a little the texture redundance whenever the game decides to spam hookers around the street, if that bothers you a bit, give it a try!