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@FelixTheBlackCat yo author, it's a good mod, if u already 100% completed ur game, if u haven't don't installed it yet, cause this script had a lot of BUGS and ERROR Scripting that affecting vanilla games, Below are list Of KNOWN BUGS & ERROR:
- Activating Script Have to be done manually if u had change INI By use insert, if not Script only half work - Blip are shown on map, but markers are not, that make any blip unusable. Notable effect when u disable ped and guards spawn, also the yankton
- Guards still attack u, even if u had already go to hideout & reset
- Lot Of Object in game Vanish, ie hidden Package, Car, etc. when script activating
- Spawn PED & Guards in bank are more like Manequin They only move when ur character bump or attack it
in the end, u cant expect smooth gameplay with this mod, but if u careless bout detail and just wanna go rampage all over town then this could do...
@rippler.. thank you sir.. just like I thought.. is kind lot of doing to make it works te hehehe.. again thank you master
@rippler thank you so much for ur kind heart to answer my question.. yes it seem ur answer are spot on and help me better in grasping how meta weapon really do and affect.. in this case.. would you be so kind to give me a direction.. how to give an attachment to marksman pistol.... I would like to give it a suppressor and scope like heavy pistol has.. hehehe
@rippler dear master of meta files.. i desperately need a help in understanding what this command actually do Maxrecoiltoallowedheadshotplayer :0.175000.. is it means u need 175 recoil to actually got a headshot or its a threshold u need not to surpass it to hit a headshot.. also.. what's the best accuracy spread in order to achieve perfect balance between pinpoint accuracy in less pinpoint crosshair to hit cz i know put accuracy spread anywhere below 1.. results u only hit what u aim.. so if i aim 5mm away from a head then it's 100% a miss..
Hope u be ao kind to give ur enormous knowledge
@tuffcole open weapon meta.. search molotov.. see what flag it's has. Type of firing etc.. just copas those to any weapon u wish to had those fire thing.. though any trainer already had that option.. ammo explosive .. ammo fire.. etc..
So it's seem we're lacking of knowledge bout how realy weapon meta work's isn't no worries with all modder join hand soon lights will come... now back to topic..
1. Yes speed do affecting both type either instant OR delayed Hit. The difference is how the game script handle it delayed bullet travel to point.
2. Clip / piercing etc not been handle in weapon meta
3. What meta affecting
1. Type of firing
2. Ammo it's use
3. Accuracy of weapon
4. Recoil of weapon
5. Damage of weapon
6. Impact force of weapon
7. Fov & camera use of weapon
8. Flag use in weapon
So the homework are.. how to decoded one and each the parameter realy do. I.e weaponbendingfarradius value:0.375000. What are these do.. etc..
So it's more beneficial for our community if we can put every knowledge we have into a guide in others can read and put it in too.. since modding without knowledge mean trial error and crash not mention its also far from what we have in mind to make it works as we wanted to..
@Zemanez hi mate how r u.. hope fine as always k.. just an updated i try use simple trainer for invincible and turns out it's works.. there a catch on his readme say "always god mode = prevent deactivated after a cutscene" so i assume the cause the invincible in ent stop working on replay stranger & freaks it must be cause by that cutscene which somehow turn off it.. hope this clue might help.. coz realy mate i loved ur works.. its perfects. and while at it here some input to make ur trainer better more
1 add option slow mo while driving
2. teleport to mission marker / checkpoint
3. freeze mission timer
if those were to implented i believe it gonna be real perfect mate
Yo mate how do u do.. hope all doing well.. btw.. want to know about weapon is there option to automatically add all weapon attachments to all weapon in inventory? Or have to add it one by one manualy? As far as I'm concerned it's seem ineffective if had to do manually one by one.. except the auto pick up any weapon disabled. In that case.. definitely we can just add weapon we chose and definitely manualy add attachments wont be so much hurdle.. alas.. is good mod except the highlight in text menu are hard on eyes.. it would be better if just adding colour without contrast highlight.. ty
@Zemanez Glad for the response, to know the author still working this project is incredible for sure. answering ur question;
"I've never heard of this happening before. Is it still activated in ENT (i.e both options are still ticked?)."
yes it's active both the options...
"It could be the game resetting the natives responsible if it's still ticked in ENT but not working. If it is - it's not something I can change as the game will just keep turning them off."
just like i assume, somehow seems like the game either block it or change the pointer which mean the script as it is won't affecting that matters. just a thought maybe.. u could kindly workin' on it. its not big matters of course i still can do a round about in that matters hehehe.. but again.. if can be done then why not right?
oh again thx for ur response mate
Yo author how do u do.. wish u are good ok mate.. btw sadly i have to report that there's an issue with ur trainer. Which is on replaying stranger & freaks missions ur trainer for invicible & unlimited ability dont work and for ur info i using gta v 1.887 + latest script hook v & net. May this input help u to refine the code.. ty