Trucking Missions 1.5
152,804
1,211
152,804
1,211
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. GTAForums 에서 토픽 보기 »
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. GTAForums 에서 토픽 보기 »
최초 업로드: 2015년 05월 10일 (일)
마지막 업로드: 2015년 07월 20일 (월)
마지막 다운로드: 14분 전
댓글 799
More mods by Guadmaz:
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. GTAForums 에서 토픽 보기 »
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. GTAForums 에서 토픽 보기 »
최초 업로드: 2015년 05월 10일 (일)
마지막 업로드: 2015년 07월 20일 (월)
마지막 다운로드: 14분 전
not working and the icon is not shown on the map..what can i do??
@Alex94 Я же выше писал.
Хочу кое-что поправить, и добавить новые фичи (в теории)
@D_B3ATS если только для себя поправить то можно, потому что я поправил и тоже добавил фичи, хотел выложить но администрация не одобрила. Учись декомпилировать)))
@Alex94 Да я в этом вообще новичок)
А так для себя и хотел.
Ну или можешь в личку поделиться с твоими правками)
SUPER SUPER SUPER!!!
I just wish I could use addon trucks.
@Alex94 Если не жалко, поделитесь рабочим модиком, очень не хватает его=(
Mod is good but I wish there was more customization options. Like for example, changing the trucking business location instead of being at Sandy Shores and the ability to use addon trucks. Other than that, good addon.
i installed the game, started and restarted the game, bought the location and restarted yet again.. but i cant get ANY missions to pop up for me...
Hi Guys i Need Help!! I repair my truck vehicle with MENYOO and now, when i start and enter in my truck vehicle i have truck damage -11 and not 0% how can solve this? I test to remove and add the mod, reload with insert key but don't work!! Pls help mee!!!
for a 7 year old mod not bad it just doesnt let me detatch the trailer
Everytime I press B it spends 50k, pretty sure its this mod. What is that doing since I can do it over and over again?
I have a slight issue I'm still to pc so I don't know allot but I have a 64 keyboard and so I don't have a num pad with numbers how can I open and or go through the menu, if someone knows please let me know thank you :)
Great Mod but it doesn't allow me to detach the trailer after complete the route.
This mod causes my phone to pop up when i push up on d-pad in other mods menus
Every time you press the B key, $50,000 is debited from the character's account, what the hell?
https://youtu.be/m1iYDRavfrw
@Knee264 I have the same problem. Wanted level is cleared. Did you find a solution? Thx.
@Photonic Did you find a solution? When I press Insert, my wanted level is cleared and don't know how to start the missions.
подхожу к двери и ничего не происходит я не знаю что делать
ъ
Unfortunately, the Trtailers can't be left behind. A pity.
I wish it was still updated