GTA Online Survivals 10.0.0-beta
13,073
188
13,073
188
As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
Teleport markers
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
- Cemetery Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
- Cemetery: can be used to acess the Ludendorff cemetery. It is marked on the map with a question mark
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
최초 업로드: 2021년 10월 09일 (토)
마지막 업로드: 2일 전
마지막 다운로드: 12분 전
All Versions
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As the name indicates, this mod aims to simulate the survival minigame from GTA Online in Singleplayer. Each wave the enemy's aim gets better and their armor is increased, increasing the difficulty. By default, survivals end after 10 waves, but they can also be started in infinite waves mode.
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
Teleport markers
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
Special enemies
Credits
Known issues
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
In the first 2 waves, enemies will only spawn on foot at the different spawn points. From wave 3 enemies will also spawn in vehicles, and from wave 5 enemies will use helicopters too.
Around the survival area, there are armor, health, and weapon pickups to aid the player. Pickups are regenerated after each wave.
If the player goes too far away from the survival area, the survival will be automatically canceled after 15 seconds, the player will receive a warning indicating how much time is left before this happens.
Requirements
Installation
Extract the compressed file and copy SurvivalsModsRemaster.asi and SurvivalsData to your root GTAV directory (where GTA5.exe is located)
Available survivals
- Construction site survival
- Del Perro survival
- Desert alien survival
- Groove street survival
- Junkyard survival
- Maze Bank Tower survival
- Sawmill Survival
- Industrial Zone Survival
- Halloween Survival
- Rancho Survival
- Xmas Survival
- Police Station Survival
- Cayo Perico Survival
- Cayo Perico Mansion Survival
- El Burro Heights Survival
- Kortz Center Survival
- Meth Lab Survival
- Altruist Camp Survival
- Cargo Survival
- Vanilla Unicorn Survival
- Bunker Survival
- Nuclear Silo Survival
- Maibatsu Motors Survival
- Cemetery Survival
Teleport markers
- Bunker: can be used to access the Bunker Survival. Is marked on the map with the "Bunker" blip
- Lab: can be used to access the Nuclear Silo Survival. Is marked on the map with the "Secret Lab" blip
- Cemetery: can be used to acess the Ludendorff cemetery. It is marked on the map with a question mark
How to start a survival
Survival locations are marked in the map with a red shield. There's an NPC at the marked location, if you kill it, the survival event will start.
Controls
There is gamepad support!
Controls can be modified in the config.json file
Hardcore survival
In this mode the difficulty is set to maximum from wave 1, this means you will have to fight all special enemies enabled for that survival, cars and helicopters since the very first wave. Enemies will also spawn with max accuracy and heavy weapons from wave 1. Also, in this particular mode, the Juggernaut has more health and armor.
Timed mode
In this mode you start with 60 seconds, you can gain more time by killing enemies. This mode ends with either the player dying or the time running out.
In the first 20 minutes, every 2 minutes the difficulty is increased, this mean the enemies will get better weapons, increased accuracy and armor, vehicles, etc. Also, the reward is increased and the pickups are regenerated. After the first 20 minutes, only the reward is increased and the pickups regenerate, the difficulty stays the same.
Kill rewards:
- Headshot: +5 seconds
- Torso: +2.5 seconds
- Limbs: +1 second
- Enemy vehicle: +10 seconds
- Juggernaut: +20 seconds
- Rottweiler: +8 seconds
- Jesus Christ: +15 seconds
- Rage-mode Sasquatch: +15 seconds
Special enemies
Juggernaut: This enemy is present in all the survivals, it starts spawning at wave 8 and is quite resistant to bullets and explosions. It also fires in fully automatic mode.
Sasquatch: Enemy that so far is only present in the Halloween survival and starts spawning at wave 4. Normally it behaves like any other normal enemy, with the exception that it runs faster, but, it has a chance of spawning in "Rage Mode". When in Rage Mode, the sasquatch will charge towards the player to attack with melee and will be able to kill the player with one punch. It also will become slightly more resistant than a Juggernaut. The chances of spawning in Rage Mode increases every wave
Rottweiler: By default it's only present in the Rancho Survival, it starts spawning at wave 7 and it's limited to 3 per wave. If it catches you, you are pretty much dead, so you better keep your distance.
Jesus Christ: Only present in the Xmas Survival by default, he starts spawning at wave 7. This enemy has the same amount of health as the Juggernaut, but unlike the Juggernaut, Jesus doesn't attack the player at all, instead he runs toward dead enemies and resurrects them. There can only be one Jesus at a time in the survival, but hey may spawn again during the same wave once killed.
Suicide Bomber: Starts spawning at wave 5. This enemy only has melee weapons. The bomber will try to get within 2 meters from the player, if it succeeds, it will blow themselves up in an attempt to take out the player. If the bomber is shot down, the body will blow up after 3 seconds of dying. The bomber will blow up instantly if it's killed with a headshot.
Credits
- Original survival mode by Rockstar Games
- Script by me
- Script Hook V SDK by Alexander Blade
Known issues
- None so far
Recommendations
Using godmode defies the whole purpose of playing a survival game, it ruins it, so, DON'T USE GODMODE
CHANGELOG
- 10.0.0-beta
* Added zombie mode and a new survival location "Cemetery Survival"
* Reduced number of enemies in survivals
* Reduced enemy accuracy
* Updated logic to spawn special enemies
Old changelog
SOURCE CODE
최초 업로드: 2021년 10월 09일 (토)
마지막 업로드: 2일 전
마지막 다운로드: 12분 전
Teleport markers were added for the Bunker Survival and Nuclear Silo Survival, the locations are marked on the map with the "Bunker" and "Secret Lab" blips. You must have MP Maps already enabled or the interiors won't load, obviously.
If you do not wish to use these markers, they can be disabled in the config.json file.
If you ever get the chance do add any Project Alien Survival events from the halloween events of gtao https://www.youtube.com/watch?v=7uruBOZar1U
great mod and works well! is there any way to mute all the music?
@JustDancePC Mod is incredible but how do I remove blips from the map because the map has a blip limit
Nice script.
clemen...
A great script
@Hydraxonn have you found a solution ?
@JustDancePC hope you still check 5mods from time to time
really like the mod it became one of the mods thats always in
however some survivals dont start, there is no prompt to start them and nothing happens
the altruist camp survival is one of them
im on gameversion 2372 tuners dlc
Chances of this being updated are probably infintiesmal, but if somehow its not dead yet, I'd love if the new Ludendorff survival would be added cuz its awesome and well done by Rockstar and would love to do it outside of the chaos of Online.
@Chris346logo It's true the install instructions were outdated. It's still the same (a simple copy-paste to your GTAV directory), but I used the correct filenames
@Indoraptor Sadly, I didn't get a chance to play those while the event was out. Still, I will into this
@JustDancePC Is it customizable? Can we change the rewards, number of waves? And can we customizes and create our own survivals by changing the coordinates and peds in the files?
@Hazekware yeah you can create your own survivals by changing the json files that come with the script. The number of waves and rewards are not customizable
@JustDancePC Thanks for replying! That's already great, maybe in a future update? ;)
@Hazekware sure
@JustDancePC This is my favorite mod. I tried the new update and I went to north yankton where the icon was but there wasn't a npc there or anything. How do I get the mode to start at the cemetery please?
@Starfox1993 For that survival it's not a human NPC you have to find, it's something else, kinda hard to miss 😁
@JustDancePC I can’t figure it out.
@Starfox1993 haha, it's a giant rabbit. It runs away so you might have to approach carefully
@JustDancePC Ah ok, Thank you lol.