Rosaria from Genshin Impact (fixed) | Add-On | Replace 1.5
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This Rosaria model has originally brought to GTA 5 by raviabhishek1. I just improved the model on my own.
So please, don't get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.
Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem
Changelog:
v1.5
-Added a bare leg texture variant of ''head'' component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain
v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers' rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]
v1.3
2 varieties mentioned in v1.1 has turned into components. Model's veil part is a ''hair'' comp and lower clothing part is an ''accs'' comp from now on. You can toggle on and off the components from a trainer.
v1.2
Improved the model's skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can't hold a baseball bat properly anymore after changing the arms' bone position. Also, model's feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model's rig first time.
v.1.1
Added 2 new varieties of the model.
Var.1 --> Removed lower clothing
Var.2 --> Removed both veil and lower clothing.
NOTE : I know they are separated ydd files but I will learn how to turn them into ''components'' (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.
v1.0
-New HD textures
-Decreased the model's bumpiness so that it looks smoother
-I know there's still no clothing physics and no facial animations because I'm not capable of doing them.
-Added a specular map (it looks shinier). Also it's not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here's the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts' insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it's possible.
If you face any problems please let me know, I will try my best to help you if I'm capable of what you need.
Have fun!
So please, don't get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.
Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem
Changelog:
v1.5
-Added a bare leg texture variant of ''head'' component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain
v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers' rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]
v1.3
2 varieties mentioned in v1.1 has turned into components. Model's veil part is a ''hair'' comp and lower clothing part is an ''accs'' comp from now on. You can toggle on and off the components from a trainer.
v1.2
Improved the model's skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can't hold a baseball bat properly anymore after changing the arms' bone position. Also, model's feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model's rig first time.
v.1.1
Added 2 new varieties of the model.
Var.1 --> Removed lower clothing
Var.2 --> Removed both veil and lower clothing.
NOTE : I know they are separated ydd files but I will learn how to turn them into ''components'' (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.
v1.0
-New HD textures
-Decreased the model's bumpiness so that it looks smoother
-I know there's still no clothing physics and no facial animations because I'm not capable of doing them.
-Added a specular map (it looks shinier). Also it's not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here's the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts' insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it's possible.
If you face any problems please let me know, I will try my best to help you if I'm capable of what you need.
Have fun!
최초 업로드: 2023년 07월 31일 (월)
마지막 업로드: 2023년 10월 05일 (목)
마지막 다운로드: 2일 전
All Versions
댓글 16
This Rosaria model has originally brought to GTA 5 by raviabhishek1. I just improved the model on my own.
So please, don't get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.
Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem
Changelog:
v1.5
-Added a bare leg texture variant of ''head'' component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain
v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers' rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]
v1.3
2 varieties mentioned in v1.1 has turned into components. Model's veil part is a ''hair'' comp and lower clothing part is an ''accs'' comp from now on. You can toggle on and off the components from a trainer.
v1.2
Improved the model's skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can't hold a baseball bat properly anymore after changing the arms' bone position. Also, model's feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model's rig first time.
v.1.1
Added 2 new varieties of the model.
Var.1 --> Removed lower clothing
Var.2 --> Removed both veil and lower clothing.
NOTE : I know they are separated ydd files but I will learn how to turn them into ''components'' (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.
v1.0
-New HD textures
-Decreased the model's bumpiness so that it looks smoother
-I know there's still no clothing physics and no facial animations because I'm not capable of doing them.
-Added a specular map (it looks shinier). Also it's not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here's the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts' insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it's possible.
If you face any problems please let me know, I will try my best to help you if I'm capable of what you need.
Have fun!
So please, don't get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.
Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem
Changelog:
v1.5
-Added a bare leg texture variant of ''head'' component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain
v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers' rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]
v1.3
2 varieties mentioned in v1.1 has turned into components. Model's veil part is a ''hair'' comp and lower clothing part is an ''accs'' comp from now on. You can toggle on and off the components from a trainer.
v1.2
Improved the model's skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can't hold a baseball bat properly anymore after changing the arms' bone position. Also, model's feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model's rig first time.
v.1.1
Added 2 new varieties of the model.
Var.1 --> Removed lower clothing
Var.2 --> Removed both veil and lower clothing.
NOTE : I know they are separated ydd files but I will learn how to turn them into ''components'' (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.
v1.0
-New HD textures
-Decreased the model's bumpiness so that it looks smoother
-I know there's still no clothing physics and no facial animations because I'm not capable of doing them.
-Added a specular map (it looks shinier). Also it's not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here's the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts' insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it's possible.
If you face any problems please let me know, I will try my best to help you if I'm capable of what you need.
Have fun!
최초 업로드: 2023년 07월 31일 (월)
마지막 업로드: 2023년 10월 05일 (목)
마지막 다운로드: 2일 전
This is a massive improvement. Think you can do some of the others? I had him convert a model but it didn't come out the way I wanted it too.
@9BallAC I'm not sure but let me see what I can do. Thank you btw.
@SalsaCookies23 Mind if I DM you?
@9BallAC You can DM me on DC if you want. Here is my discord : salsacookies#8226
@SalsaCookies23 Thank you. It would be easier to show you there. Sent you a request.
Rosalia's skin is already on this site -_-
Can you make someone else from Genshin?
@SalsaCookies23 Please add a changelong when updating :)
@DgtlBrandxn Will do, my mistake :)
This is beautiful! Can you please make a Eula Ped mod, too?
You should make more characters, famous characters in Doraemon like Nobita, Xuka, Xeko, Chaien, Xuka or Dekhi are all real in real life.😂😂
Good work!
I'm looking for help from people who can understand skeleton rigging of a model on Blender. I would be very appreciated if anyone can help.
Strong
Don't forget to reassign the main version to the new one :)) Great job!
@SalsaCookies23 Oh... My... God... Thank you!! I'm guessing you read my comment on the original mod? This fixes almost everything that was wrong with it! Good job!
@delorean835 Thank God you finally appeared bro ! I was waiting for you to see my mod man. I'm so happy right now and thank you !