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- Multiplayer
4.6
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0.3.2
By soccermitchy
@FTC We already have one (and have had one for a while) that will be the official one when 1.0.0 releases (current goal for release is end of February/beginning of March, but that may change depending on IRL events). Address is https://gtamaster.nofla.me
My update scheduled for tomorrow (June 23rd) may have to be delayed a couple weeks, because the update is a full rewrite and I am not even halfway done with it, due to IRL stuff going on. Don't complain unless you want to pay me to quit my job and work on this full time...
@stingwraith Use mono, not wine.
Could you all take the conversations about MultiFive over to the MultiFive forums? I'd prefer to save this space for those who have questions about my mod.
@stingwraith Heh, spent hours trying to get it to work on mono w/o crashing... really all i had to do was rebuild lidgren.network with some build flag defined
@Think_Tank It really depends on the situation of it. If they want to, I'll let them work on my version of it (really, anyone can work on it, I already have a couple people who want to help). The mod currently does not have a voice chat, but it may sometime within the next few updates (read: within the next few months)
@Think_Tank Alternatively, I could just not. Many people are aware of the project already, and I'm going to continue mine as a hobby after multifive is released. K? K.
@tupac2403 This version, yes. Next version, no.
@Yunie On the current version it is (with a few bugs fixed). The next version is where I'm going to start adding features.
@Davitox87 Right now, the freeroam gamemode is the only gamemode I know of that is still working.
@DeividasLTU June 23rd.
@MikePhilips Thing is I have no way to check if there are mods loaded on the client other than that, but I may be able to have a loop going to reset godmode. Not sure how practical it would be though.