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how about you add installation instructions to your readme
@0_Seven I have the same problem as well as no interiors for some buildings, warps in and falls through the floor then insta pops on the road
use the nativeui thats included or nothing will work, this will probably break other mods, for me street racing doesnt work at all
add the ability to use your own car
i get no markers on the map and pressing insert doesnt do anything
this mod completely broke my street racing mod and removed a bunch of blips from my map
f7 doesnt work, my scripthook output is above
and the mission completely crash my game, on completion
im stuck on get a kill, ive been killing everyone
[15:54:05] [DEBUG] Created script domain 'ScriptDomain_E561E958'.
[15:54:05] [DEBUG] Loading scripts from 'F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_E561E958' ...
[15:56:54] [DEBUG] Created script domain 'ScriptDomain_2B24A0A6'.
[15:56:54] [DEBUG] Loading scripts from 'F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_2B24A0A6' ...
[15:56:54] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[15:56:54] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[15:56:54] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[15:56:54] [DEBUG] Starting 3 script(s) ...
[15:56:54] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_2B24A0A6' ...
[15:56:54] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[15:56:54] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_2B24A0A6' ...
[15:56:56] [DEBUG] Started script 'MapEditor.MapEditor'.
[15:56:56] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_2B24A0A6' ...
[15:56:56] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[15:56:56] [ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'GTA.Native.InputArgument GTA.Native.InputArgument.op_Implicit(Byte)'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()