Community Races 1.3
31,160
470
31,160
470
Description
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race
Best used with Faster AI Drivers mod by Eddlm!
Controls
M or Controller Back button - Quit current race.
Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.
Extra Races
Map pack by proerd888
Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.
Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race
Best used with Faster AI Drivers mod by Eddlm!
Controls
M or Controller Back button - Quit current race.
Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.
Extra Races
Map pack by proerd888
Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.
Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
최초 업로드: 2015년 08월 25일 (화)
마지막 업로드: 2015년 10월 18일 (일)
마지막 다운로드: 7시간 전
댓글 265
Description
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race
Best used with Faster AI Drivers mod by Eddlm!
Controls
M or Controller Back button - Quit current race.
Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.
Extra Races
Map pack by proerd888
Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.
Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race
Best used with Faster AI Drivers mod by Eddlm!
Controls
M or Controller Back button - Quit current race.
Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.
Extra Races
Map pack by proerd888
Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.
Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
최초 업로드: 2015년 08월 25일 (화)
마지막 업로드: 2015년 10월 18일 (일)
마지막 다운로드: 7시간 전
@Guadmaz is there a way you could turn this mod into a menu base mod like Build A Mission so that you have to load each race instead of them being flooded all over the map ?
Can addon cars work for this?? LOVE THE MOD BTW
@Guadmaz downloaded all the latest files, created a race, restarted game and it won't show up at all. When trying to create another one, there is no option Community Races option under "Create map for external mod".
Pls help!!!!
would love this mod if it let me use my current car. (upgraded , addon car)
@Guadmaz Is there a parameter in the XML file I can set the starting position of the player to last | random (default)? Races are more challenging to start last!
@Guadmaz You can help me, what happens is that the opponents in each marker stop and then move on to the next one, but when they get back they stop, help!
How to tune opponent cars?add this feature in your mod!
add the ability to use your own car
no work
This mod just doesn't work. it has a blip for the races but thats it
Hi. The mod seems to work fine. At least Lamar keeps sending me those messages. Although I do not have any blips on the map. The same problem concerns almost any other mod, such as Street Races, Executive Business mod, Heist mods and so on. Only few mods got to work fine. I have tried changing RADAR_BLIP value in gameconfig, but it does not seem to fix the problem.
Every time i want to load saved map i get message about error in xml (2, 2).
The race starts and it seems all work fine but i did not spawn in the car that i choose, so the AI have fun without me. Can anyone help please? (sorry for my bad english)
@CursedAlphaPredator install the map editor, it works with that mod i used to have the same issue
I Install all the content as indicated but i have no blips and races on my map.. please help
@Swake me too :(
Don't work after hours of tries and manipulation. Please help.
doesnt work anymore, you get spawned on foot with no vehicles :(
i spawn in no car pls fix
Hello same problem there, no vehicule and on foot, i can spawn a car via menyoo, but is there an option i missed? in map editor maybe? spawn car trainer?