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    @JAM102970 Master, just I want to let you know that I was working on the mod, probably is route caused the issue. The first textures of the .xml are the ones that could create the exception violation, I do not know what textures are, but I found many of them that are creating noise. Yesterday I completed a game with 30 min. I will try now, let see if we continue with good luck.

    Regarding my screenshot is the same path \content\rpf\\x64e.rpf but opened with Winrar with compression.

    Let me start my night shift today with the test, and will let you know if I find something particular that needs to be reviewed.

    Thank you so much, Master!

    2020년 05월 14일 (목)
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    Also, I think that the principal reason that this package is causing issues is the weight of the packages, I saw that is recommendable that a vehicle maximum weight is 25mb. Please see the next screenshot of an RPF of this mod, do you think is preferable to work on the resizing of that images?
    https://imgur.com/AQsG6w5

    2020년 05월 13일 (수)
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    @JAM102970
    Master, yes sorry I forgot to mention that little detail about the LPDFR plugin, very sorry for that. I completed the Virus Scan finding some MalwareGen and Phishing, running again with the same mod Mega Mexico Pack mod and the problem persists.

    One thing I like is to play some with the mod, I also had developed a new texture for a police car, so I will try to fix this issue, without that mod and adding more of LPDFR like (Arrest Manager, Police Smart Radio, AssortedCallouts, and Traffic Policer) runs correctly with the suggestion from you of the heap and package limit, I have been played for 1 hour without the crash or any texture lost.

    I was analyzing the first one, I noticed that in general, all have the createifNotExist, comparing to another assembly for an updated package said that this option needs to be enabled.

    <archive path="\x64e.rpf" createIfNotExist="False" type="RPF7">
    <archive path="levels\gta5\vehicles.rpf" createIfNotExist="False" type="RPF7">
    <add source="rpf\\x64e.rpf\jet.ytd">\jet.ytd</add>
    <add source="rpf\\x64e.rpf\jet+hi.ytd">\jet+hi.ytd</add>
    </archive>
    </archive>

    I suppose the first line of this, is saying the jet.ytd needs to be placed on the mods\x64e.rpf\levels\gta5\vehiles.rpf, am I right?

    Thank you so much for your help with this!

    2020년 05월 13일 (수)
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    Man wow! @JAM102970 Thank you so much for your full explanation.
    1. I haven't done a virus scan from my PC refresh since Dec 2019. I will run the virus scan as you requested after this reply
    2. Windows update is ok, last checked today 10.19pm CT
    3. After virus scan and I will share you my results
    - Adding my scripts: https://i.imgur.com/sJJiEYE.png
    - Adding my GTAV folder photo:
    - https://i.imgur.com/ag66Y9V.png
    - https://i.imgur.com/q1SaFCS.png
    - https://i.imgur.com/1jvngsd.png

    Can you please try or debug with me this mod: https://de.gta5-mods.com/misc/mega-pack-mexico-by-spider-harper#comments_tab I am pretty sure that is provoking the main issue on this. I think the textures are so heavy for the LSFDRF and also oldies.

    BDW this are my PC Specs:
    - Intel Core i7-6700k 4.00Ghz
    - Mother
    Manufacturer Product SerialNumber Version
    Gigabyte Technology Co., Ltd. Z170X-Gaming GT To be filled by O.E.M. x.x
    - 40 GB RAM 2400MHZ
    - Samsungx2
    - Kingstonex2
    - GeForce GTX 970 dedicated video memory: 45096 GDDR5 DirectX 12
    - Windows 10 Pro 64-bit

    I really appreciate your help! Thank you so much!

    2020년 05월 12일 (화)
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    Update: I deactivate the DEP bcdedit.exe /set {current} nx AlwaysOff as the GTAV is 64, I encourage some benefits, but the same issue present. If I downgrade the resolution of the game to 1980-1020 I get like 15min of game, if I use 4k onle 3 min of game.

    This is my error crash dump in case that helps:

    No plugin was ticking at the time of this crash.
    Base address: 00007ff7b91d0000
    Exception address: 00007ff7ba471272
    Exception offset: 012a1272
    Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

    Stack trace (unmanaged):
    0x00007ffb71f6b867 - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
    0x00007ffb743f3973 - memset - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffb743db686 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffb743f00ef - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffb7439b474 - RtlRaiseException - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ffb743eec1e - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
    0x00007ff7ba471272 - KiUserExceptionDispatcher - in Unknown:0 (H:\Grand Theft Auto V\GTA5.exe)

    2020년 05월 11일 (월)
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    @JAM102970 Hey, so thank you for your great explanation! I found the mod that is provoking my crash is this one: https://de.gta5-mods.com/misc/mega-pack-mexico-by-spider-harper#comments_tab badly is a very old mod, and it seems the developer was gone.

    I will try the DEP, and will let you know if that works. I really appreciate your help! You rocks!

    2020년 05월 11일 (월)
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    @StkPlay Tengo el mismo problema, batalle mucho con dar que este mod es el que cause el error https://www.lcpdfr.com/forums/topic/103543-unhandledexceptionfilter-memset-rtlraiseexception-kiuserexceptiondisp/ No se porque solo con Main.PreloadAllModels = TRUE puede correr libremente por 15 min pero depues pierde las texturas. Lo que se me ocurre es seguir este video tutorial pero no se si sirva. https://www.youtube.com/watch?time_continue=68&amp;v=qjiGBPcQC7E&amp;feature=emb_logo

    2020년 05월 11일 (월)
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    @JAM102970 any suggestion with this error: Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

    2020년 05월 10일 (일)