@mstfa I got a question for you, if the Marlin replaces the Tiger Shark how come there was a White Shark taking a bite out of the dead Marlin in your demo video at 2:03? How can you have both, the Marlin and the White Shark in the game? I know there's a mod that replaces the Tiger Shark with the Great White Shark because I already have that mod installed > https://www.gta5-mods.com/misc/gta-jaws-great-whites-replace-tiger-sharks . What I really wanna know is how can you have both, the Marlin and the White Shark in the game at the same time when gta 5 only has tiger sharks. How did you managed to have both in the game? Gta 5 only has Tiger Sharks and the rest are sting rays, dolphins and fish, there isn't another type of shark you can replace.
@xanderxa If you're also having issues with spawning other vehicles from other dlcs then there's definitely something wrong within your game's archives. Technically you should be able to spawn all vehicles from all dlcs. The only other thing I can suggest is to re-mod your game from scratch. If your game is from Steam you will need to remove or delete the current corrupted modded version you have and then copy the original in that same path so you can verify the integrity of the game files but, only if you bought your game from Steam. If you bought your game directly from Rockstar or you have a pirated version of gta 5 then I can't help you with that.
If your game is from Steam once you get rid of the modded version and you have the original copy in the correct path then open up Steam in your pc and go to: Games > Grand Theft Auto V > Properties > Local Files and click on the "Verify integrity of game files..." tab. Once the integrity of the game files have been verified make a copy of it and begin modding it again. That can fix the issue.
@xanderxa What type of vehicle you're trying to spawn? If it's an addon you'll also need to add it to the dlclist.xml list which is located at the same path the gameconfig is. If you don't add it to the dlclist.xml then the vehicle won't spawn. Also, like I mentioned above, Simple Trainer needs to be updated, vehicles are not spawning using simple trainer because of a recent Rockstar update that's why you need to follow my instructions above and install the Enhanced Native Trainer in your 'scripts' folder alongside the simple trainer files, that's a temporary fix until simple trainer gets updated.
Other files you need to have installed as well are the "Heap Limit Adjuster" and the "Packfile Limit Adjuster", both of those files are very important specially if you have a lot of mods installed in your game.
ATTENTION EVERYONE! If you're having issues with vehicles not spawning, for example, you spawn a vehicle and then it says "vehicle delivered", hash = 0, or whatever but the vehicle is nowhere to be found obviously is because Simple Trainer needs to be updated but, this has happened before. Usually it happens when Rockstar makes an update. I was prepared for something like this to happen again so this is how to temporarily fix the problem:
2- Then install the files in your main gta 5 directory alongside TrainerV.asi and trainerv.ini, DO NOT DELETE OR REMOVE THE SIMPLE TRAINER FILES!
3- Now launch the game and open up Simple Trainer menu. Now you should be able to spawn your vehicles. There's no need to open the Enchanced Native Trainer menu unless you want to use it.
For some reason the enhanced native trainer creates a hot fix when installed together alongside the Simple Trainer files. Once sjaak327 updates simple trainer then you can remove the enhanced native trainer if you want.
ATTENTION EVERYONE!! If you wanna skip installing all those ybn files from the "Mp Map Collisions" folder manually you can download my oiv package here > https://ufile.io/rugd0wlv
I updated it for this v13 which includes the additional ybn files for folders: ap1_03, bh1_20, ch3_08, cs2_08, fwy_02, hw1_07, hw1_14, id2_06, kt1_04, kt1_11, sm_13, sm_18, sm_22 & vb_34
This oiv package is for the most recent 2845 patch however it will work for previous and possibly future patches, unless the paths of those ybn files are changed by Rockstar. It includes all the ybn files in the "Mp Map Collisions Fixes" folders for Map Fixes v13: ap1_03, ap1_04, bh1_03, bh1_04, bh1_13, bh1_20, bh1_22, bh1_40, bh1_43, bh1_rd, bt1_05, ch1_01, ch1_02, ch2_04, ch2_05c, ch2_08, ch2_10, ch3_08, ch3_12, cs1_02, cs1_08, cs1_12, cs2_08, cs3_04, cs3_07, cs4_06, cs4_10, dt1_02, dt1_12, dt1_20, dt1_21, dt1_22, fwy_02, h4_yacht, hw1_07, hw1_14, hw1_24, hw1_rd, id1_07, id2_06, id2_14, kt1_04, kt1_11, kt1_rd, mph4_beach, mph4_island, po1_01, po1_06, po1_10, sm_13, sm_14, sm_16, sm_18, sm_22, sm_24, ss1_11 and vb_34.
Keep in mind that if Alex106 adds additional collision fixes to future updates those won't be included in this oiv package and will need to be installed manually however I will try to keep it updated if new ybn files are added to the Mp Map Collisions folder and I'll provide the new download link for that.
@DarthPungz Is there any way to optimize the speed in this helicopter while flying in "helicopter" mode? I like this military helicopter but I would love to increase the speed on it while I'm flying it vertically, as a regular helicopter, it seems to be a bit too slow while flying in vertical rotors. Which file contains the speed of this helicopter for "helicopter" mode, vehicles or handling.meta? And which specific line value would have to be modified within the file in order to make it fly faster in vertical mode?
@Klemc I'm very meticulous when I create my oiv packages so there shouldn't be any collision files missing but, I'll take a look at it anyways, if I see any files were not included then I'll do an update.
@zzoko I don't know what's going on with this mod but, I installed the "Modern Phone - Silver" oiv package and the shape of the phone shows up nicely in the game but, I modified one of the dds at the scaleform_generic.rpf ("phone_wallpaper_blueangles.ytd"), with one of my own, and for some reason, when I launched the game this piece of s*ht background image shows up on the phone > https://imgur.com/a/pqfsscr I did find my modified image within the phone and switched to it and saved the game file but when I relaunched the game again that s*tty background image showed up again on the phone, as default background image, and that's even after I saved my game file with previous changes. How come that crappy image keeps showing up on Michael's phone as the phone's background image even after I already saved the game with my own background image?
Another thing I want to mention, I cycled thru all those "phone wallpaper" ytd images, specifically in the "scaleform_generic.rpf" archive and I could not find that specific background image anywhere. I was hoping to find that dds so I could replace it with my own but, I couldn't find that specific dds image in any of the ytd's at that path
@hksbindra So let me get this straight, if you do manage to eliminate auto-update that will only prevent newer sprites from automatically showing up on the list right? All the original ones that were included in the mod will still show up in the game even if I delete a whole bunch of them?
@mstfa I got a question for you, if the Marlin replaces the Tiger Shark how come there was a White Shark taking a bite out of the dead Marlin in your demo video at 2:03? How can you have both, the Marlin and the White Shark in the game? I know there's a mod that replaces the Tiger Shark with the Great White Shark because I already have that mod installed > https://www.gta5-mods.com/misc/gta-jaws-great-whites-replace-tiger-sharks . What I really wanna know is how can you have both, the Marlin and the White Shark in the game at the same time when gta 5 only has tiger sharks. How did you managed to have both in the game? Gta 5 only has Tiger Sharks and the rest are sting rays, dolphins and fish, there isn't another type of shark you can replace.
@xanderxa If you're also having issues with spawning other vehicles from other dlcs then there's definitely something wrong within your game's archives. Technically you should be able to spawn all vehicles from all dlcs. The only other thing I can suggest is to re-mod your game from scratch. If your game is from Steam you will need to remove or delete the current corrupted modded version you have and then copy the original in that same path so you can verify the integrity of the game files but, only if you bought your game from Steam. If you bought your game directly from Rockstar or you have a pirated version of gta 5 then I can't help you with that.
If your game is from Steam once you get rid of the modded version and you have the original copy in the correct path then open up Steam in your pc and go to: Games > Grand Theft Auto V > Properties > Local Files and click on the "Verify integrity of game files..." tab. Once the integrity of the game files have been verified make a copy of it and begin modding it again. That can fix the issue.
@xanderxa What type of vehicle you're trying to spawn? If it's an addon you'll also need to add it to the dlclist.xml list which is located at the same path the gameconfig is. If you don't add it to the dlclist.xml then the vehicle won't spawn. Also, like I mentioned above, Simple Trainer needs to be updated, vehicles are not spawning using simple trainer because of a recent Rockstar update that's why you need to follow my instructions above and install the Enhanced Native Trainer in your 'scripts' folder alongside the simple trainer files, that's a temporary fix until simple trainer gets updated.
Other files you need to have installed as well are the "Heap Limit Adjuster" and the "Packfile Limit Adjuster", both of those files are very important specially if you have a lot of mods installed in your game.
@xanderxa Try what I just posted above ^
ATTENTION EVERYONE! If you're having issues with vehicles not spawning, for example, you spawn a vehicle and then it says "vehicle delivered", hash = 0, or whatever but the vehicle is nowhere to be found obviously is because Simple Trainer needs to be updated but, this has happened before. Usually it happens when Rockstar makes an update. I was prepared for something like this to happen again so this is how to temporarily fix the problem:
1- First download " Enhanced Native Trainer Update 51" here > https://www.gta5-mods.com/scripts/enhanced-native-trainer-zemanez-and-others
2- Then install the files in your main gta 5 directory alongside TrainerV.asi and trainerv.ini, DO NOT DELETE OR REMOVE THE SIMPLE TRAINER FILES!
3- Now launch the game and open up Simple Trainer menu. Now you should be able to spawn your vehicles. There's no need to open the Enchanced Native Trainer menu unless you want to use it.
For some reason the enhanced native trainer creates a hot fix when installed together alongside the Simple Trainer files. Once sjaak327 updates simple trainer then you can remove the enhanced native trainer if you want.
ATTENTION EVERYONE!! If you wanna skip installing all those ybn files from the "Mp Map Collisions" folder manually you can download my oiv package here > https://ufile.io/rugd0wlv
I updated it for this v13 which includes the additional ybn files for folders: ap1_03, bh1_20, ch3_08, cs2_08, fwy_02, hw1_07, hw1_14, id2_06, kt1_04, kt1_11, sm_13, sm_18, sm_22 & vb_34
This oiv package is for the most recent 2845 patch however it will work for previous and possibly future patches, unless the paths of those ybn files are changed by Rockstar. It includes all the ybn files in the "Mp Map Collisions Fixes" folders for Map Fixes v13: ap1_03, ap1_04, bh1_03, bh1_04, bh1_13, bh1_20, bh1_22, bh1_40, bh1_43, bh1_rd, bt1_05, ch1_01, ch1_02, ch2_04, ch2_05c, ch2_08, ch2_10, ch3_08, ch3_12, cs1_02, cs1_08, cs1_12, cs2_08, cs3_04, cs3_07, cs4_06, cs4_10, dt1_02, dt1_12, dt1_20, dt1_21, dt1_22, fwy_02, h4_yacht, hw1_07, hw1_14, hw1_24, hw1_rd, id1_07, id2_06, id2_14, kt1_04, kt1_11, kt1_rd, mph4_beach, mph4_island, po1_01, po1_06, po1_10, sm_13, sm_14, sm_16, sm_18, sm_22, sm_24, ss1_11 and vb_34.
Keep in mind that if Alex106 adds additional collision fixes to future updates those won't be included in this oiv package and will need to be installed manually however I will try to keep it updated if new ybn files are added to the Mp Map Collisions folder and I'll provide the new download link for that.
@DarthPungz Is there any way to optimize the speed in this helicopter while flying in "helicopter" mode? I like this military helicopter but I would love to increase the speed on it while I'm flying it vertically, as a regular helicopter, it seems to be a bit too slow while flying in vertical rotors. Which file contains the speed of this helicopter for "helicopter" mode, vehicles or handling.meta? And which specific line value would have to be modified within the file in order to make it fly faster in vertical mode?
@Klemc I'm very meticulous when I create my oiv packages so there shouldn't be any collision files missing but, I'll take a look at it anyways, if I see any files were not included then I'll do an update.
@zzoko I don't know what's going on with this mod but, I installed the "Modern Phone - Silver" oiv package and the shape of the phone shows up nicely in the game but, I modified one of the dds at the scaleform_generic.rpf ("phone_wallpaper_blueangles.ytd"), with one of my own, and for some reason, when I launched the game this piece of s*ht background image shows up on the phone > https://imgur.com/a/pqfsscr
I did find my modified image within the phone and switched to it and saved the game file but when I relaunched the game again that s*tty background image showed up again on the phone, as default background image, and that's even after I saved my game file with previous changes. How come that crappy image keeps showing up on Michael's phone as the phone's background image even after I already saved the game with my own background image?
Another thing I want to mention, I cycled thru all those "phone wallpaper" ytd images, specifically in the "scaleform_generic.rpf" archive and I could not find that specific background image anywhere. I was hoping to find that dds so I could replace it with my own but, I couldn't find that specific dds image in any of the ytd's at that path
@hksbindra So let me get this straight, if you do manage to eliminate auto-update that will only prevent newer sprites from automatically showing up on the list right? All the original ones that were included in the mod will still show up in the game even if I delete a whole bunch of them?