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@JIMX I've tried the v1.31 (FIX) yesterday. Nice thing that you have removed the equipment mission. But at least for me when I enter Lester's house for the final part of the heist, there is a message that the script has crashed and I have a black screen (crash) of the game too.
@JIMX Thanks for the fast response. I liked the new mission addition! Unfortunatelly in the Pharm lab the character breaks in (the mission fail message doesn't appear any more) and then falls to the emptiness because as you mentioned the interior doesn't load for me. I am using v. 1.52/1.0.2189.0 if this has something to do with it.
@JIMX Seems very nice but when I enter the Pharma lab there is a mission fail message and I am teleported in Lester's house to start again the "equipment" mission part. Anyone else had faced the same? Also would it be possible to have a same system after ech part, so that in the next game session the heist would not start from the very beginning? Thanks!
@Dealien Another cool mod! Nice idea since it adds a variety to the "everyday life" in a different way. Would you please consider making the required time in order to complete a task smaller (considering that a real life second is an ingame minute)? Or it could be adjusted with an ini file. Thanks mate!
@KelvinCinematicGamin It's an interesting idea putted into work with some nice sound and text features. But what if the mod was about random criminals (with their spawn frequency adjusted in an ini)? The criminals could be on foot or in a car (much like the game's ambient police chases), one or more persons, with light (like a knife or a pistol) to heavy weapons etc. Also the player could witness respective police responces from one unit with taser to swat units. I don't know how many of these are technicaly possible but the general idea is if those events could be random, ambient events which would contribute to the immersion of the city's environment, rather than triggered by the player putting a death contract to any poor (-: NPC. Thanks & keep your mod rolling
@M8T Thanks mate. Keep it up!
@M8T Nice mod but I had already some bugs. When I went to scope the casino I was near the "wifi" icon but nothing happened. I bypassed that by changing in the ini file scope to true. But when I tried to steal the Hard Drive from the FIB building, nothing happens. When I enter the Communications room, the Hard Drive is there, the bag is loaded, the prompt appears but when I press the suggested button nothing happens. The player can freely move and the bag and the HD stay at place. Please see the image: https://ibb.co/ryDkTzM Thanks.
Very nice! I am testing the update at the time. Is there any way to disable the right D-pad key (the one you use for your character to speek)? When I press it some info about the available busses appear that wasn't in the previous version and I would prefer not to have it appear every time that I press the button. The ENABLECUSTOMENTERKEY and ENABLECUSTOMDISPLAYKEY are set to False by default. Thanks.
@Dealien Thanks! That wil do the trick. My bad. I' ve looked at it but didn't see it. Keep it up mate!
@Dealien I was robbing the vault of a Fleeca bank with a danistheman262's mod when suddenly there was music playing. Since I had made so many times these kind of heists I didn't have a clue where it was coming from. After a bit, I went back to the entrance where my partner (who likes dancing) was dancing to the music…from a portable radio on the floor!! Details like that keep the game surprising! Excellent work as always mate! Just wondering if it would be possible (by default or in an ini file) not to allow the partners to buy any explosive rounds weapons (RPG, grenade launcher etc) since they always end up blowing themselves or/and the player up in a firefight. Thanks & keep up the great job!