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@Itzhak880 i built a percentage system for frendly/unfrendly peds the ratios are set to the aggression and scale with it. Also at level 6 and above the unfrendly peds get access to aircraft. With the update you can set bounties on peds at any level. Will look into the car thing as they are only suposed to do that at aggession 2 and lower.
Version 1.8 now requires 'NativeUI' link under 'Required Files'.
@anon23623 willl look into that..
@DimaKl0 you need all the required files like .net and Community Script Hook V .NET v2.10.14 or higher also use openiv to check if your gta folder is not permission locked. Rockstar have a habbit of locking this on every update.
@Itzhak880 Can look into that may take a while as the death arrest think can be a bit tricky and has often ended in the blank screen thing which is in it self is easy to solve but it's where some of the trainers avalable try to step in making it a bit of a headache.
@gorgonut the blip thing i think is SHVDN thing i used their World.CreateBlip() function- https://github.com/crosire/scripthookvdotnet/blob/6c04688e6b2236ea26c0436d4db3db61b1d9afa5/source/scripting_v3/GTA/World.cs maby a newer version of ScriptHookVDotNet2.dll is not completing this function. I can use the Native call ( .ADD_BLIP_FOR_COORD) as i have done with most DotNet functions to avoid conflicts after updates. the collect brrrrt plane mission area 3 is a dogfight mission. was going to add a plane race function but like with boats the peds tend to circle around a target not just goto target like cars and helies,
@Itzhak880 i try to keep the Download section tidy also every update removes previous bugs... and adds new ones... But the 'Mores Mute' mission issue sounds like the 'All In One Menu | Jobs & Heists' issue where some how this mod wipes out the data i send to NativeUi.
@Leand , this mod does not effect pre set map blips only makes and removes new ones
@gorgonut , check your settings there is a disable phone blip setting other than that should be workiing fine.
@JAM102970 , the vanilla version of Mp Mode does not have doors i have tryed to test with Enable All Interiors but haven't got that mod to work prob some ting my end SHVDN version or some ting. If you look back in the coments i have tryed to fix this before. What you can do is load in menyoo(link in description) this has a spooner option with this you can open propererties of all the props around the player. Use this to select the offending door then copy down the name of the door and send us this name it will look somthing like 'apa_heist_apart2_door' i can then add this to the door list. also in the properties there is a freeze/unfreeze position option select this to make the door open.
@timocortes84, i cant put the old version back but i can fix the new version.. overlooked the custom vehicle bit on
'Pegasus Travel' so have re-add it and fixed the plane spawn to move player into plane on spawn.
@JAM102970 this is an issue with open all interiors, i did have a door finder like used on follow where the peds walk out of shops. however it would often load before the appartment interior had loaded, i have now moved it to trigger when near the door let us know if this has worked..
@Seabrookz looks llke its droping out on SaveDat , is permision to read/write on the gta folder set?, if you use 'OpenIV' it will warn if permision is set on gta folder?. other than that could try deleting the NSPM folder to remove all generated scripts then copy the NSPM folder from zipp file across.
@Seabrookz there is a BeeLog in the NSPM folder which can help point to where the script fails if this doesn't generate check you have the required files.. links in description.
@R4GN4R0K that would involve editing the rockstar scripts which is a bit beyond my abilitys. maby sjaak327 from Simple Trainer, or the Enhanced Native Trainer team, maybe able.
@MAN2000e the what what with the who who? please copy the last 10-20 lines of BeeLog.txt this might help us understand what your trying to say.
@Seabrookz you need to delete NSPMData.NSPM in the NSPM folder, version 3.5 generated an empty file that caused the null ref error.