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  • Default

    This is a bug that needs to be fixed ASAP. If you have a badge(hand_diff_000 etc..) and get in a vehicle, the badge and the nameplate will disappear as soon you enter the vehicle. But if you place the badge in the normal location of EUP files, then it will work perfectly fine. Just not in mpClothes.

    9일 전
  • Default

    When I load the scenario why are all the peds just standing on tables and not doing anything?

    2022년 01월 23일 (일)
  • Default

    @oldnapalm this was the same issue i addressed in the map-editor issues on github, although you did fix the line 751 error of "An item with the same key has already been added", now it just loads the mansion in a loose and unconstructed form. Again I mentioned that part as well in the mapeditor github issue.

    2022년 01월 15일 (토)
  • Default

    @JamesMay1999 or @BigShaqNOKetchup im having the same problem as other before and the link that @JamesMay1999 provided gave me error, could you send the link again or tell me what the link was?

    2022년 01월 15일 (토)
  • Default

    So, when i try to load galieo1.xml, galieo2 and 3.xml's while in lspdfr mode i get this exception: System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at MapEditor.MapEditor.LoadMap(String filename, Format format) .
    Here is my scripthookdotnet.log:
    [17:32:23] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [17:32:23] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [17:32:23] [DEBUG] Loading scripts from C:\Users\clead\Documents\Steam\steamapps\common\Grand Theft Auto V\scripts ...
    [17:32:23] [DEBUG] Loading assembly ClearScript.dll ...
    [17:32:23] [INFO] Found 0 script(s) in ClearScript.dll.
    [17:32:23] [DEBUG] Loading assembly DisablePhone.dll ...
    [17:32:23] [INFO] Found 1 script(s) in DisablePhone.dll resolved to API 2.11.2.
    [17:32:23] [DEBUG] Loading assembly Dismemberment.dll ...
    [17:32:23] [INFO] Found 2 script(s) in Dismemberment.dll resolved to API 2.11.2.
    [17:32:23] [DEBUG] Loading assembly MapEditor.dll ...
    [17:32:23] [WARNING] Resolving API version 0.0.0.
    [17:32:23] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.2.
    [17:32:23] [DEBUG] Loading assembly NativeUI.dll ...
    [17:32:23] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.2.
    [17:32:23] [DEBUG] Loading assembly SimplePoliceHelper.dll ...
    [17:32:23] [INFO] Found 1 script(s) in SimplePoliceHelper.dll resolved to API 2.11.2.
    [17:32:23] [DEBUG] Instantiating script DisablePhone.DisablePhone ...
    [17:32:25] [INFO] Started script DisablePhone.DisablePhone.
    [17:32:25] [DEBUG] Instantiating script Dismemberment.Main ...
    [17:32:25] [INFO] Started script Dismemberment.Main.
    [17:32:25] [DEBUG] Instantiating script Dismemberment.Settings ...
    [17:32:25] [INFO] Started script Dismemberment.Settings.
    [17:32:25] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
    [17:32:25] [INFO] Started script MapEditor.JavascriptHook.
    [17:32:25] [DEBUG] Instantiating script MapEditor.MapEditor ...
    [17:32:25] [INFO] Started script MapEditor.MapEditor.
    [17:32:25] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [17:32:25] [INFO] Started script NativeUI.BigMessageThread.
    [17:32:25] [DEBUG] Instantiating script SimplePoliceHelper ...
    [17:32:25] [INFO] Started script SimplePoliceHelper.

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    2022년 01월 11일 (화)
  • Default

    I am unable to get mine to work, I use a controller for gta v, does this mod support controllers?

    2021년 02월 03일 (수)