Map Editor 2.15
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This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
최초 업로드: 2021년 09월 10일 (금)
마지막 업로드: 2021년 10월 18일 (월)
마지막 다운로드: 27분 전
댓글 82
This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
최초 업로드: 2021년 09월 10일 (금)
마지막 업로드: 2021년 10월 18일 (월)
마지막 다운로드: 27분 전
@oldnapalm this was the same issue i addressed in the map-editor issues on github, although you did fix the line 751 error of "An item with the same key has already been added", now it just loads the mansion in a loose and unconstructed form. Again I mentioned that part as well in the mapeditor github issue.
Hi I use the Old Map Editor for map modding but it frequently crashes so I search for an updated verion and saw this will Map Builder + Updated object list works in this Map Editor?
@Josh Nathan if it works in the original Map Editor, it should work in this version. This is only an update to work with new NativeUI and ScriptHookVDotNet.
@clead96 I believe the issue is in a lower level, it can't be fixed in Map Editor. You can try with the next SHVDN version when it comes out. Maybe you can convert these maps to ymap as an alternative.
Could you do an equivalent update on the character swap mod? It would be really cool , i would to play character swap but it does not work anymore on the recent gta 5's versions
@dorsk89 nope, it's not open source.
@oldnapalm You are doing Great Work. Map editor new update is very useful, can you started working on another mod Guadmaz because he stop make mod this mod called Mission Creator (https://www.gta5-mods.com/scripts/mission-creator) can you update or add some new feature in mod.
[17:21:15] [ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMaintainRatio()'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[17:21:15] [ERROR] The exception was thrown while executing the script MapEditor.MapEditor.
[17:21:15] [WARNING] Aborted script MapEditor.MapEditor.
@DolphinOFFICIAL use NativeUI.dll included in the zip.
@oldnapalm Hi friend .. I have a problem that I can't solve. map editor doesn't work. I have the rockstar version and it is up to date. I have installed all the requirements, necessary netframework etc etc .. but map editor does not start when I click F7. For example, I can easily use menyoo .. so I just don't understand where the problem is. I have fully updated Windows 11 and my pc is high-end so it definitely doesn't depend on hardware problems..
@oldnapalm [21:12:00] [DEBUG] Loading scripts from D:\Rockstar Games\Grand Theft Auto V\scripts ...
[21:12:00] [DEBUG] Loading assembly ClearScript.dll ...
[21:12:00] [INFO] Found 0 script(s) in ClearScript.dll.
[21:12:00] [DEBUG] Loading assembly MapEditor.dll ...
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [DEBUG] Loading assembly NativeUI.dll ...
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
I solved!! =) For some strange reason, windows defender has deleted ScriptHookDoNet.dll! Now works perfectly ❤️
@oldnapalm The "AutoloadMaps" folder is not part of this version anymore? The reason I ask is because is not included in the download. The older Map Editor came with the "AutoloadMaps" folder which can be used to load maps automatically at launch.
@JAM102970 You can manually create the folder and then insert the xml maps into it. Personally made 2 days ago and I assure you it works
bro mine is not working, any help? here's the log
[06:00:05] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[06:00:05] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[06:00:05] [DEBUG] Loading scripts from D:\Games\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[06:00:13] [DEBUG] Successfully compiled WorkingBlower.cs.
[06:00:13] [INFO] Found 1 script(s) in WorkingBlower.cs resolved to API 2.10.14.
[06:00:13] [DEBUG] Loading assembly AirbagSuspension.dll ...
[06:00:13] [INFO] Found 1 script(s) in AirbagSuspension.dll resolved to API 2.10.14.
[06:00:13] [DEBUG] Loading assembly ClearScript.dll ...
[06:00:13] [INFO] Found 0 script(s) in ClearScript.dll.
[06:00:13] [DEBUG] Loading assembly Flatbed.dll ...
[06:00:14] [INFO] Found 1 script(s) in Flatbed.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly InverseTorque.dll ...
[06:00:14] [INFO] Found 1 script(s) in InverseTorque.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly LCMapdisabler.dll ...
[06:00:14] [INFO] Found 1 script(s) in LCMapdisabler.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly MapEditor.dll ...
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [DEBUG] Loading assembly Metadata.dll ...
[06:00:14] [INFO] Found 0 script(s) in Metadata.dll.
[06:00:14] [DEBUG] Loading assembly NativeUI.dll ...
[06:00:15] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Loading assembly NAudio.dll ...
[06:00:15] [INFO] Found 0 script(s) in NAudio.dll.
[06:00:15] [DEBUG] Loading assembly PedSelector.dll ...
[06:00:15] [INFO] Found 1 script(s) in PedSelector.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Loading assembly raindrops.dll ...
[06:00:15] [INFO] Found 3 script(s) in raindrops.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Instantiating script AirbagSuspension.AirbagSuspension ...
[06:00:18] [INFO] Started script AirbagSuspension.AirbagSuspension.
[06:00:18] [DEBUG] Instantiating script Flatbed.Flatbed ...
[06:00:19] [INFO] Started script Flatbed.Flatbed.
[06:00:19] [DEBUG] Instantiating script InverseTorqueSP ...
[06:00:19] [INFO] Started script InverseTorqueSP.
[06:00:19] [DEBUG] Instantiating script MenuExample ...
[06:00:19] [INFO] Started script MenuExample.
[06:00:19] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[06:00:19] [INFO] Started script NativeUI.BigMessageThread.
[06:00:19] [DEBUG] Instantiating script PedSelector.PedSelector ...
[06:00:20] [INFO] Started script PedSelector.PedSelector.
[06:00:20] [DEBUG] Instantiating script raindrops.menuHandler ...
[06:00:20] [INFO] Started script raindrops.menuHandler.
[06:00:20] [DEBUG] Instantiating script raindrops.s ...
[06:00:20] [INFO] Started script raindrops.s.
[06:00:20] [DEBUG] Instantiating script raindrops.v ...
[06:00:20] [INFO] Started script raindrops.v.
[06:00:20] [DEBUG] Instantiating script WorkingBlower ...
[06:00:20] [INFO] Started script WorkingBlower.
@adfi_ try updating ScriptHookVDotNet
@oldnapalm How do lspdfr backup police not attack the ped that i created from the map editor. When ped (from the map editor) opened fire, the police officers attacked them, both of them shot at each other
@edwardduck sorry, I don't understand what you mean, do you want them to shoot each other or not? I have no experience with lspdfr but I know it has compatibility issues with map editor, e.g. https://github.com/oldnapalm/MapEditor/issues/3 probably because they use different script hooks.
@oldnapalm I don't know how to stop them from shooting each other, how do I fix that
@edwardduck I don't think you can do that in map editor, you need some other mod that modifies peds behavior.