@kimpet Ok so ive downloaded and tested it and here is what i have to say about it:
almost every texture in the ytd is of the A8R8G8B8 format which bloats the size of the archive tremendously
If you have tuning parts, there is almost no reason not to make the liveries as tuning as this will allow you to use 4k liveries without bloating the size of the ytd
there is absolutely no need to include vehicle_generic_alloy_silver_spec in the ytd, especially no reason to make it 4k and dxt5
this texture is tilable if you will use the paint4 shader (you can set it's tiling in the corresponding window in Zmodeler)
there is also no reason to include the dials texture in the ytd as you can just refer to a vanilla car that has it in txdrelationships in vehicles meta
you have used the speedometer dial as an rpm gauge
lights look flat (especially the headlights)
there are ways to make them look better. if you are interested, contact me and i will explain.
i would recommend using a bump map and a different spec on the brake discs. they look like they were made of cardboard.
youve used A8R8G8B8 on the dashboard textures but forgot to make them monochrome (they have discoloration which was likely a result of compression)
the display material is too shiny and has broken normals. this is easy to fix in blender.
some of the text on the interior has no alpha channel and sticks out (there is a way to add in the missing alpha channel but it requires work. this is a common issue with csr2 models)
the trunk struts go through the cabin
nice job on the enginebay, it does look pretty good.
when you shoot the taillights they disappear and you can see through the mesh from the hole that's left
also im pretty sure that the little red light looking stripes on the back are just reflectors.
when you pop the tires, a good chunk of the rim disappears too leaving a hole (easy to fix in vehicles meta, the wheel size parameter)
i will not give you a rating on it as i dont believe in it.
if you feel like you need help, feel free to contact me via discord
Wanted188#1858
@shopaw do you have all the mods in the requirements?
do you have a licensed game newer than casino heist?
if yes, contact me on discord and i will try to help (Wanted188#1858)
if no, install these.
and car not spawning for you is not constructive criticism.
@ppvp First. dont abuse the rating system. its there for constructive criticism, not for requests. secondly, ive never made a trueno.
and its very likely that there will never be any tuning for the mustang. in my opinion this car needs no tuning. anything youll change on it will just make it worse.
@kimpet
Ok so ive downloaded and tested it and here is what i have to say about it:
almost every texture in the ytd is of the A8R8G8B8 format which bloats the size of the archive tremendously
If you have tuning parts, there is almost no reason not to make the liveries as tuning as this will allow you to use 4k liveries without bloating the size of the ytd
there is absolutely no need to include vehicle_generic_alloy_silver_spec in the ytd, especially no reason to make it 4k and dxt5
this texture is tilable if you will use the paint4 shader (you can set it's tiling in the corresponding window in Zmodeler)
there is also no reason to include the dials texture in the ytd as you can just refer to a vanilla car that has it in txdrelationships in vehicles meta
you have used the speedometer dial as an rpm gauge
lights look flat (especially the headlights)
there are ways to make them look better. if you are interested, contact me and i will explain.
i would recommend using a bump map and a different spec on the brake discs. they look like they were made of cardboard.
youve used A8R8G8B8 on the dashboard textures but forgot to make them monochrome (they have discoloration which was likely a result of compression)
the display material is too shiny and has broken normals. this is easy to fix in blender.
some of the text on the interior has no alpha channel and sticks out (there is a way to add in the missing alpha channel but it requires work. this is a common issue with csr2 models)
the trunk struts go through the cabin
nice job on the enginebay, it does look pretty good.
when you shoot the taillights they disappear and you can see through the mesh from the hole that's left
also im pretty sure that the little red light looking stripes on the back are just reflectors.
when you pop the tires, a good chunk of the rim disappears too leaving a hole (easy to fix in vehicles meta, the wheel size parameter)
i will not give you a rating on it as i dont believe in it.
if you feel like you need help, feel free to contact me via discord
Wanted188#1858
@Abolfazldanaee yea that exact one!
its one of my favorites among new cars
@kimpet
why do you rate it if you have no constructive criticism to give?
@shopaw
do you have all the mods in the requirements?
do you have a licensed game newer than casino heist?
if yes, contact me on discord and i will try to help (Wanted188#1858)
if no, install these.
and car not spawning for you is not constructive criticism.
@Abolfazldanaee
kind of made it on a whim
i like the new mustang
i think ill make a gt350 too at some point
@ppvp
First. dont abuse the rating system. its there for constructive criticism, not for requests. secondly, ive never made a trueno.
and its very likely that there will never be any tuning for the mustang. in my opinion this car needs no tuning. anything youll change on it will just make it worse.
@TryToKillMeCH haha youve actually noticed that
there are many ways to leave a signature on a car without it being intrusive
Its finally out!!!!
thank you all for your kind words!
@RoadRage oh the dirt specs on the headlight plastic
i thought i got rid of em
thanks for the feedback!