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Pursuit
Paris
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  • 7cbf5c aperture

    @DrSeussInDaHaus Hey! Good question... I suspect it is a false positive. I can attest to the safe nature of the source code, which is partially open source (ie: the source code of the launcher itself is open & accessible on GitHub, but my personal PursuitLib library isn't open source yet)

    @Jambopaul Oh really? That's definitely a bug. Is your "Profiles" folder in the same drive as your GTA V directory?

    @skeeze415 It should definitely move files too, as long as they're not in the list of files from the vanilla game. That looks like a bug too

    Looks like I have quite a few things to fix :D

    @Wering1995 Thanks for the feedback! Happy to see you're finding this launcher helpful :)

    2025년 01월 15일 (수)
  • 7cbf5c aperture

    @nodarthvaderwastaken @RealSmoke I've just published an official update to include the new game files to the manifest - sorry for the delay

    2024년 12월 22일 (일)
  • 7cbf5c aperture

    @nodarthvaderwastaken Indeed - I'll do that asap
    In the meantime, you can modify the GameManifest.xml file to include the new files

    2024년 11월 28일 (목)
  • 7cbf5c aperture

    @AVGUSERS Hi! The launcher moves the mods to the "Profiles" folder next to GTAVModdingLauncher.exe
    All mods should be moved back to your game's folder when you switch back to your modded profile though...

    2024년 08월 26일 (월)
  • 7cbf5c aperture

    @Dakota44 Hi! Are you sure the issue was caused by the launcher? Apart from moving mods around, it shouldn't affect your game in any way.

    It's possible that an unidentified vanilla file was mistakenly treated as a modded file - when you launched the game for the first time, did the launcher say your game was modded? And if so, was it supposed to be modded?

    2024년 07월 09일 (화)
  • 7cbf5c aperture

    @The Loot That's an interesting idea! I'll keep it in mind for a future update, thanks :)

    2024년 04월 28일 (일)
  • 7cbf5c aperture

    @Michael21107 Provided its behaviour isn't impacted by the outdated versions manifest (ie: the fact that "GetGameVersion()" returns an invalid value), it should work fine yeah

    2024년 04월 27일 (토)
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    @Michael21107 Hey! The implementation is generic enough to not require any update. Only the versions manifest (ie: the list of all known game versions) may have to be updated to be kept up to date with the latest ScriptHookV version - but that's only for scripts that use it

    2024년 04월 23일 (화)
  • 7cbf5c aperture

    @FlameTheRager Hi! I'm not familiar with the mods you mentioned - do they alter vanilla RPF files, or other files? If you're talking about RPF files, you can modify them without overriding the vanilla version by using OpenIV.asi & the "mods" folder

    2024년 02월 14일 (수)
  • 7cbf5c aperture

    @FlameTheRager Hi! Unfortunately there's multple versions of .NET so it can be confusing...
    Did you install .NET Desktop Runtime 5 x64 ? You can download it here: https://aka.ms/dotnet/5.0/windowsdesktop-runtime-win-x64.exe

    2024년 02월 11일 (일)