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Zombimod 1.4.0

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๐ŸงŸโ€โ™‚๏ธ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
๐Ÿ’พ Installation
  • Note : Please Reintsall all the mod files when you update the mod
  • VERY IMPORTANT you must have your mods folder dlclist updated
  • Install ScriptHookV by Alexander Blade
  • Install SHVDN Nightly build
  • Copy the mod files into your scripts folder.
  • Launch GTA V and start your survival journey.

โŒจ๏ธ Keys
  • Alt+U to Open the menu
  • Generally E to interact, loot etc
  • in Craft Menu : E to Use/Place item // Enter to create/craft it

๐Ÿฉธ Survival System
  • Dynamic hunger, thirst, and stamina management.
  • Low hunger or thirst weakens your stamina โ€” ignore them and your chances of survival drop fast.


๐ŸŽ’ Loot & Supply Drops
  • Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
  • Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
  • Natural loot can also spawn in the map.


โ˜ ๏ธ Dynamic Events
  • Plane crash sites appear randomly โ€” search them for rare loot boxes.
  • Dealers spawn around the map โ€” trade with them for a random weapon.


โ›ฝ Fuel System
  • If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
  • Vehicles are essential for survival โ€” donโ€™t get stranded.


๐Ÿš— Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
  • Electronics
  • Vehicle parts
  • Metal
  • Other crafting resources


๐Ÿ’ผ Backpack System
Carry your survival on your back.
  • Three backpack levels: Level 1, 2, and 3, each increasing item and resource capacity.
  • Crafting now requires accessing your Backpack Menu โ†’ Craft.
  • Most items must now be crafted through a Workbench, then placed from the Backpack.
  • Inventory management becomes a core survival mechanic.


๐Ÿ› ๏ธ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more โ€” each with a specific use.
Placeable items can be used to build your camp:
  • Workbench โ†’ craft ammo and tools
  • Tent โ†’ sleep and save
  • Campfire โ†’ cook or heat food


๐Ÿงโ€โ™‚๏ธ Survivors & Bodyguards
  • Random survivors appear around the map. Some are friendly, others hostile.
  • Recruit friendly survivors as bodyguards who will follow and protect you.
  • You can rename them and build your own survival squad.


๐Ÿ• Animals
animals now roam Los Santos.
  • Some are aggressive predators.
  • Others, like dogs, can be recruited as companions.


๐ŸงŸ Zombies
Multiple zombie types:
  • Walkers โ€“ slow and durable
  • Runners โ€“ fast and deadly
  • Bosses โ€“ powerful and extremely dangerous
  • Each zombie type has unique hearing, perception, and speed. - They wonโ€™t stop chasing you until youโ€™re dead.


๐Ÿ“ฆ Storage System
  • Storage item now fully functional โ€” allows storing any item type.
  • Storage upgrade levels planned in future updates.


๐Ÿ›ฉ๏ธ Drone System
Take your survival to the skies.
  • Craft a Quadcopter Table to build and upgrade drones.
  • Drones are fully manually pilotable.
  • Possible upgrades include:
    • Flashlight module
    • Taser weapon module
    • Silenced pistol module

  • Drones can be equipped or stored at any time.


๐Ÿ’พ Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
  • ๐Ÿง Your player (model, clothes, tattoos, etc.)
  • ๐Ÿ”ซ Weapons (attachments, ammo count, camo, and mods)
  • ๐Ÿš— Vehicles (customizations, fuel level, damage, etc.)
  • ๐Ÿ“ฆ Placed crafted items (campfire, tent, workbench, etc.)
  • ๐ŸŽ’ Inventory items and quantities
  • ๐ŸŒ World state, including player vehicles and crafted objects

๐ŸŒ Planned Updates
  • More random world events
  • Expanded crafting system
  • New zombie types

๐Ÿง  Credits & Development
  • Created by Dracarys
  • Inspired by the best survival games โ€” designed for realism, immersion, and replayability.
  • Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
  • Thanks to justalemon for LemonUI

๐Ÿงฐ Compatibility
  • Compatible with the latest GTA V version
  • Works with most visual and vehicle mods


๐Ÿ“œ Changelog

    1.4
  • Fixed Workbench menu not closing properly when moving
  • Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
  • Nerfed crafting distance to 10 meters for more difficulty
  • Added instructional buttons in Inventory menu and Craft menu
  • Added option to align object to surface when crafting
  • Fixed bodyguards duplicating when reload scripts
  • Fixed released bodyguard having both dead and survivor blips
  • Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
  • Refactored JSON system. Static data is now embedded directly in Zombimod.dll
  • Fixed ItemFunctionnalities blips and error when disabling mod
  • Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
  • Player can now target and attack random peds with melee
  • Fuel Consumption and Refuel time now editable via Mod Settings submenu
  • Crash risk reduced when changing outfit
  • Fixed Vehicle renaming not changing it's blip name
  • Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
  • Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
  • Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
  • Fixed vehicles livery not loading properly
  • Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
  • Fixed Bodyguard issue when disabling/enabling mod

  • 1.3
  • Removed the obsolete Items HUD feature (causing white-screen issues).
  • Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
  • Added multi-level Backpacks (Level 1, 2, 3) โ€” each tier increases the total storage capacity for resources, items, and craft materials.
  • Crafting now goes through the Backpack menu, then the Craft Menu.
  • Most items are no longer crafted directly from the main mod menu โ€” you must now build them using a Workbench (which itself is craftable directly, of course).
  • After crafting structures at the Workbench, they can be placed through the Backpack menu.
  • Added a fully pilotable Drone System:
    • New craftable item: Quadcopter Table
    • Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
    • The drone can be equipped or stored at any time.

  • Fixed various bugs and stability issues.
  • Added Enable Zombie Blips option โ€” toggle zombie markers on the minimap for higher or lower difficulty.
  • Sleeping now affects player abilities (stamina, hunger, thirst).
  • The Storage item is now functional โ€” it can store any type of item (storage tiers coming in future updates to increase capacity).
  • Refueling now displays the current vehicleโ€™s fuel level, offering better control over how much fuel you need to pour.

  • 1.2
  • Controller now fully supported
  • Delete for craft removed from Edit menu, replaced by Dismantle
  • Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
  • Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
  • Attempt to fix zombies spawning on top of player
  • Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually

  • 1.1
  • Attempt to fix for Temporal looting error
  • Player model converted to the previous one automatically after hospital respawn
  • Crafting with exact same amount as recipe now work
  • Fixed Wanted level when zombimod enabled
  • Fixed Player regeneration reset when model changed
  • Fixed all Events of same type spawning at same time
  • Looting adjustment (Json)
  • Fixed error when trying to delete an outfit
  • Bandage buffed
  • Junk food nerfed
  • Fixed survivors always spawning individual and not spawning as a group
  • Fixed player trying to go to a vehicle when pressing E after a dismantle
  • Removed the top recipe menu when the item is not a recipe based item
  • Fixed crash when changing player model
  • Fixed player position not saving
  • Added Health and Armor save and load system
  • Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
  • Durability can be increased via Gunsmith Bench
  • Fixed zombies reacting to projectiles (grenade, etc)
  • Fixed flashlight not allowed to be crafted in inventory menu
  • Fixed accidental silencer craft
  • Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
  • Fixed fuel top menu and recipe top menus appearing same time
  • Added Remove option to Vehicles in menu
  • Fuel consumption reduced
  • Added options to bodyguards : Following State (stand, follow), Allow Combat
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์ตœ์ดˆ ์—…๋กœ๋“œ: 2025๋…„ 10์›” 05์ผ (์ผ)
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All Versions

 1.4.0 (current)

๋‹ค์šด๋กœ๋“œ 558 , 293๋ฉ”๊ฐ€๋ฐ”์ดํŠธ
7์ผ ์ „

 1.3.0

๋‹ค์šด๋กœ๋“œ 1,606 , 217๋ฉ”๊ฐ€๋ฐ”์ดํŠธ
2025๋…„ 11์›” 23์ผ (์ผ)

 1.2.0

๋‹ค์šด๋กœ๋“œ 1,465 , 194๋ฉ”๊ฐ€๋ฐ”์ดํŠธ
2025๋…„ 10์›” 13์ผ (์›”)

 1.1.0

๋‹ค์šด๋กœ๋“œ 307 , 194๋ฉ”๊ฐ€๋ฐ”์ดํŠธ
2025๋…„ 10์›” 12์ผ (์ผ)

 1.0.0

๋‹ค์šด๋กœ๋“œ 893 , 185๋ฉ”๊ฐ€๋ฐ”์ดํŠธ
2025๋…„ 10์›” 05์ผ (์ผ)

๋Œ“๊ธ€ 163