Entity Remover 3.0
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2024년 04월 17일 (수)
Features
1. You can modify the place and the object name from the objectRemoverMod.cs file.
2. This mod can be edited easily using any text editor.
3. You can duplicate the file to remove multiple objects. (OLD REMOVED VERSION)
4. You can remove multiple objects by duplicating the object remove function.
5. Now, you can remove vehicles and peds. (3.0 FEATURE)
Installation
1. Install SHVDN3
2. Copy (or cut) the objectRemoverMod.cs inside the folder into the scripts (If its name is Scripts, change it)
INFO
- This mod is not compiled like the disable special ability mod, so you can edit it easily without compiling. You can also compile, but I don't see that it's useful except for the size.
Changelog
-1.0: First version
-2.0: Now, you can duplicate the object without duplicating the file by duplicating the object remove function.
-3.0: Changed logo, added four features, two are used to remove peds, and two are used to remove vehicles, and improved FPS.
최초 업로드: 2024년 04월 14일 (일)
마지막 업로드: 2024년 04월 30일 (화)
마지막 다운로드: 4시간 전
댓글 20
More mods by GTA-Tuner:
- 게임플레이
- 차량
- .Net
- 미션
- 게임플레이
Features
1. You can modify the place and the object name from the objectRemoverMod.cs file.
2. This mod can be edited easily using any text editor.
3. You can duplicate the file to remove multiple objects. (OLD REMOVED VERSION)
4. You can remove multiple objects by duplicating the object remove function.
5. Now, you can remove vehicles and peds. (3.0 FEATURE)
Installation
1. Install SHVDN3
2. Copy (or cut) the objectRemoverMod.cs inside the folder into the scripts (If its name is Scripts, change it)
INFO
- This mod is not compiled like the disable special ability mod, so you can edit it easily without compiling. You can also compile, but I don't see that it's useful except for the size.
Changelog
-1.0: First version
-2.0: Now, you can duplicate the object without duplicating the file by duplicating the object remove function.
-3.0: Changed logo, added four features, two are used to remove peds, and two are used to remove vehicles, and improved FPS.
최초 업로드: 2024년 04월 14일 (일)
마지막 업로드: 2024년 04월 30일 (화)
마지막 다운로드: 4시간 전
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@sahilmnavy To use the mod, you should edit the .cs file (You can read the comments (WHICH ARE AFTER //) and give the code your own parameters.
2024년 04월 17일 (수) -
@sahilmnavy or you can use an AI to edit the code like Copilot or Gemini.
2024년 04월 17일 (수) -
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Hi! A want to remove some static "freightgrain" models. It not worked. These are not props or what?
2024년 04월 18일 (목) -
@Ilikeeditingpolice01 I'll make more non-compiled scripts. Thanks for your comment.
2024년 04월 19일 (금) -
@GTA-Tuner : new Vector3(881.262f, -1117.476f, 23.652f) At this position there are 3 Freight Wagon (Hash: 0x264D9262) I would like to remove them because I want to put working train on this track. Thanks for the help!
2024년 04월 19일 (금) -
@djukel Try the following lines:
removeObjects("prop_rail_tankcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_boxcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_wellcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_boxcar2", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);2024년 04월 20일 (토) -
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@TroopahGaming No, just if you made changes to the script file while the game's running.
2024년 05월 07일 (화) -
To use the mod, you should edit the .cs file (You can read the comments (WHICH ARE AFTER //) and give the code your own parameters.