50,475
429
50,475
429
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
- ScriptHookV
- DismembermentASI.asi by CamxxCore (used to hide player head, included in release)
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
최초 업로드: 2023년 01월 19일 (목)
마지막 업로드: 2023년 08월 12일 (토)
마지막 다운로드: 7분 전
댓글 200
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1.0.0
By ikt
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
- ScriptHookV
- DismembermentASI.asi by CamxxCore (used to hide player head, included in release)
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
최초 업로드: 2023년 01월 19일 (목)
마지막 업로드: 2023년 08월 12일 (토)
마지막 다운로드: 7분 전
Darn. Appears having the enhanced steering, as MT puts it, on to enable the extra steering wheel rotation, breaks completely and you cannot turn the wheel at all in first person. So that's a bummer since the third person animations from this mod work, but the incorrect steering wheel rotation is a bummer. Such a shame, but I'll live with it.
@ikt hey bro will this mod work on the latest GTA 5 version 1.0.3258?
@ikt Will appear in this mod feature to disable/enable head in FPV, like it was in original MT?
@LyublyuDetei
Yes, that's still in.
it doesn't work for me anymore
@ikt @ikt on C or D ?
i install the game in D
you say once ago: "@Mauluskus
The settings are stored in %localappdata%\ikt\DynamicVehicleFirstPerson. You can remove things there."
Brother, my English isn't that good, please can you tell me what setting I have to make so that the seat basically pushes me backwards when I accelerate.
@ikt
@Mauluskus
Camera settings -> Camera inertia options -> Longitudinal
Here you can find the options to adjust how and how much the camera responds to acceleration and braking.
@ikt thx
the mod doesnt work anymore with the newest patch
The mod still works, Im using it right now. Deciding whether to replace Extended Camera Settings with this mod or not. I cant seem to get different profiles for different cars. I made 2 different ones, one for car, one for trucks, but it doesnt switch between cars automatically.
so it works again? didn't rockstar change gearing or something? i wanna be able to shift gears
how to use the mod with new script hook, i cant use ~ because it turn scrip hook v menu
@dragoscsr same as the comment above, can I use a custom key to activate the menu instead of the "~" key? @ikt
@dustyblues @dragoscsr
Use the non-ui version of ScriptHookV.
Otherwise you can assign any hotkey you want in settings_menu.ini.
@ikt Hi, I'm not very expert in this, could you tell me the steps to assign the key? I can't find the option in settings_menu.ini
@ikt I already assigned MenuKey but it doesn't open in the game, help jajaja
@josecasta24 It worked for me, go to the setting in dynamic folder and I put F6 and it worked in game lol. Such a coincidence since I was also trying to figure this out today.
@LUSTAN I have placed all the keys and it doesn't work, do you know if I'm missing another file? I already have everything I need
@ikt How to reset the mod, everything from scratch?
There is no IKT file in localappdata and when I delete the mod and set a new one the settings are still there. I would like to reset the settings