GTA 5 W.E.R.O (Euphoria Ragdoll Overhaul) V2.0.5
25,612
176
25,612
176
Hello and welcome to this mod page! This mod recreates the iconic euphoria physics and reactions that GTA IV has that is probably the most fun to mess with. Ever since i got tired of GTA 5's euphoria physics that are lame and boring, i decided to make this euphoria mod that pretty much brings back 80 percent of what GTA IV has when it comes to it's insanely amazing bike crash physics, flow of the gravity when bailing out, falling etc and it's insanely satisfying gunshot reactions. This mod is also aimed to be the most advanced euphoria ragdoll overhaul mod in the history of euphoria mods for GTA 5! If you want to leave any feedback, you are fully free to do so! All suggestions won't appear in this mod, but they will be definitely appreciated. There will be many more updates to come so if you want to stay tuned, you can join my discord server that will keep you up to date with an earlier look at future projects and future W.E.R.O updates. You are welcome to join, we are at 250 members right now so we would totally appreciate you being there with us. Any concerns, suggestions, requests etc can be left in this discord server (link here: https://discord.gg/FJz5GjjZG2) or in this page. I will be mostly checking discord so leaving feedback on the discord server will result in a faster reply. Anyway, enjoy this mod and have an amazing day!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
최초 업로드: 2019년 08월 17일 (토)
마지막 업로드: 2022년 10월 05일 (수)
마지막 다운로드: 2시간 전
All Versions
댓글 525
Hello and welcome to this mod page! This mod recreates the iconic euphoria physics and reactions that GTA IV has that is probably the most fun to mess with. Ever since i got tired of GTA 5's euphoria physics that are lame and boring, i decided to make this euphoria mod that pretty much brings back 80 percent of what GTA IV has when it comes to it's insanely amazing bike crash physics, flow of the gravity when bailing out, falling etc and it's insanely satisfying gunshot reactions. This mod is also aimed to be the most advanced euphoria ragdoll overhaul mod in the history of euphoria mods for GTA 5! If you want to leave any feedback, you are fully free to do so! All suggestions won't appear in this mod, but they will be definitely appreciated. There will be many more updates to come so if you want to stay tuned, you can join my discord server that will keep you up to date with an earlier look at future projects and future W.E.R.O updates. You are welcome to join, we are at 250 members right now so we would totally appreciate you being there with us. Any concerns, suggestions, requests etc can be left in this discord server (link here: https://discord.gg/FJz5GjjZG2) or in this page. I will be mostly checking discord so leaving feedback on the discord server will result in a faster reply. Anyway, enjoy this mod and have an amazing day!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
최초 업로드: 2019년 08월 17일 (토)
마지막 업로드: 2022년 10월 05일 (수)
마지막 다운로드: 2시간 전
2.0.5 changelog:
Apologize for the long wait, because i had a lot of projects going on with school, free time etc. Idk when another update will arrive, since the some of the goals i've been trying to achieve for this mod has been near impossible. Im still trying to work on them, but if you want to know the full reason why it took so long is because of the goals and the fact that i originally decided for this update to be the final update for W.E.R.O (100% really), but this mod hasn't yet achieved one of the massive goals yet. Idk, if I can drop another update since im a lot more busy than i was many months ago
- Added GTA IV type landing behavior
- Improved body motion
- Improvements to the reactions for shotguns
- Improved the falling behavior
- Improved the bailing out behavior
- Added GTA IV similar cheat torque when bailing out of a super fast flying vehicle
And more changes.
@TheRuler666 Any blood mod is compatible. Answer is yes, probably
@GJ19964 Yesss hust tried it with RAIDER's standalone mod! Installed that first and then this and works like a charm!
This is the most fun Euphoria mod so far. But I have gpt a problem. When the character exits the car while moving at high speed. Instead of getting up quickly he starts moving his legs. I know its a feature but sometimes it takes too long to get up. Add a optional file to select or deselect it
@GJ19964 this the most fun Euphoria mod so far imo. But the problem with it is, the character takes too long to stand up after exiting a moving car at high speed. Can you add a optional file for it to remove?
Hey, do you plan on updating compatibility for IC1.7?
@NAUTY yes, I do
will this mod include grabbing like in rageuphoria?
is this compatible with Realistic Weapons Play?
Nice Ragdoll mod, my character is spining like a helicopter and actually Flying high up and its funny.
This mod is great but I'm wondering if the ragdolls could become a tad less stiffer because they feel a tad bit stiff in some cases, you don't have to do this. I feel like if you're gonna update this ragdoll ever again for 2.0.6, the ragdolls could be a tiny bit less stiff is what I'm hoping
@KodeKun There will be a 2.0.6 update 100%. I just got a lot of things polished up so it's more balanced with tiny less craziness while keeping the fun and satisfying ragdolls. Expect an update to this mod around or before christmas (20-25th)
@GJ19964 hey, can you tell me how to disable the camera shake when ragdolling? don't get me wrong, it's a good addition but i wanted to have a more GTA 4 like where the camera is static.
Thanks for the information!
@GJ19964
Please can you tell me which version it is when you kill the NPC he shakes like the tazer 😥😥😥
this is the best one yet
I’m noticing when you put the yanked/seizure animation from the death animation optional files…. It works in game and everything but when you shoot someone on the body and they go down, then you shoot them in head to kill them the ped ends up floating/levitating while flaying around. Cool mod though
Its more like when you shoot them in the head when they are about to get back up or downed they die but then frequently they rise up then flail around then drop down again
I think it has to do with the Yanked reaction preset, that's the one I use and I'm seeing it only with that one
cover isnt working for me
Hey mate. I'm using V2.02 (Fall to knees, Death Reaction Preset) But there's only one file. Whereas the "Manual Install" has Multiple files in different Directories.
Do I only need to Install the one "Physics Task" File that's included in the "Fall to Knees Death Reaction Preset" if that's what I want to use?
Thanks! :)