Devgru Hk416 Eotech 1.1
3,286
52
3,286
52
Replace all the files in patchday3ng folder to
mods/update/x64/dlcpacks/patchday3ng/dlc/x64/models/cdimages/weapons
Replace all the files in patchday4ng folder to
mods/update/x64/dlcpacks/patchday4ng/dlc/x64/models/cdimages/weapons
The Eod tech and Grip cant be removed they are stick to the weapon due to issues cant be fixed if i replaced them to parts like grip, Mag,scope
mods/update/x64/dlcpacks/patchday3ng/dlc/x64/models/cdimages/weapons
Replace all the files in patchday4ng folder to
mods/update/x64/dlcpacks/patchday4ng/dlc/x64/models/cdimages/weapons
The Eod tech and Grip cant be removed they are stick to the weapon due to issues cant be fixed if i replaced them to parts like grip, Mag,scope
최초 업로드: 2015년 10월 11일 (일)
마지막 업로드: 2015년 10월 14일 (수)
마지막 다운로드: 7일 전
댓글 35
More mods by chinweiren213:
Replace all the files in patchday3ng folder to
mods/update/x64/dlcpacks/patchday3ng/dlc/x64/models/cdimages/weapons
Replace all the files in patchday4ng folder to
mods/update/x64/dlcpacks/patchday4ng/dlc/x64/models/cdimages/weapons
The Eod tech and Grip cant be removed they are stick to the weapon due to issues cant be fixed if i replaced them to parts like grip, Mag,scope
mods/update/x64/dlcpacks/patchday3ng/dlc/x64/models/cdimages/weapons
Replace all the files in patchday4ng folder to
mods/update/x64/dlcpacks/patchday4ng/dlc/x64/models/cdimages/weapons
The Eod tech and Grip cant be removed they are stick to the weapon due to issues cant be fixed if i replaced them to parts like grip, Mag,scope
최초 업로드: 2015년 10월 11일 (일)
마지막 업로드: 2015년 10월 14일 (수)
마지막 다운로드: 7일 전
1.1 FIXED EOTECH
@Yigit1256 hahahahh :DD but... but its true :XD
@Trevor redneck still i hate rednecks...xD and you are right
@chinweiren213 can you create a machete??
@EL_Greco I dont feel like it u can learn to make mods by ur own ur a guy full of idea :) watch the tutorial
@EL_Greco https://www.youtube.com/watch?v=c7C6xABz3Vg here its actually quite easy to make weapons
@chinweiren213 ok
@Yigit1256 of course im right im trevor the lord of the rednecks :DD
@Trevor redneck here we go again...
@chinweiren213 how did you edit the low poly model without the game crashing with the sideways gun glitch?
@Davo Do not replace any normal files like exp: Pistol.ydr Only edit weapons Pistol_hi.ydr dont touch the pistol.ydr
@chinweirn213 well, for me when npc's use new weapon models the new models dont show up, but the uv's or the texture or something is all screwed up. Is this a normal issue? Or is there a work around?
@Davo Question, when ever i see a NPC with a mod gun it looks like the normal one then if i get close turns into mine. . . . ?
@xxghostxx132 @Davo Yea i think this cant be fixed for now I guess? go try out mods by other author then reply me here thanks ~
@xxghostxx132@chinweiren213 yes, that is what I'm talking about. See I think that the hi poly model used by the player (the one that everyone edits) isn't the same model as the one used by NPC's. I think that they use a low poly model of the weapon in order to save computer resources. I think they use the low poly model that breaks whenever we try to edit it. If you go into open IV and go to model viewer and look at the hi and then low poly model you will notice the high poly model does not have a "bounds" mesh, but the Low poly model does? Could this be what is breaking it when we edit it? I think the only way to solve this issue is to either figure out a way to edit the low poly model, or force npc's to use the high poly model.
*UPDATE, after searching for a while I have found a .meta file called weaponarchetypes.meta that has values for LOD distances. I'll do some testing with it.
@Davo yea i'm also very interesting to know how to solve the npc gun glitch
@Davo Good see if u can edit tht the bot uses High Poly weapon like ours using
@chinweiren213 yeah no luck yet really. I just cant seem to find the file that tells the game to switch models at whatever distance.
Awesome model
@Davo Ah oh, I get what you are saying, I am not very Technology inclined but i get it. Great for low end sucks for high end.