2,999
150
2,999
150
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
최초 업로드: 2023년 01월 22일 (일)
마지막 업로드: 2023년 01월 25일 (수)
마지막 다운로드: 26분 전
댓글 60
More mods by w/ & Nacho:
![MTL Trucks Improvements Pack [Add-On / Replace] MTL Trucks Improvements Pack [Add-On / Replace]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/mtl-packer-replace-tuning-template-31e4338c-f4c4-46f0-a606-af0ccf8b58f5/bfaa17-2.jpg)
- 트럭
- 바닐라 편집
- Lore Friendly
- Featured
4.96
12,998
335
3.2.1 - Tow Update
By w..
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
최초 업로드: 2023년 01월 22일 (일)
마지막 업로드: 2023년 01월 25일 (수)
마지막 다운로드: 26분 전
@w.. it is but it would be cool if it was fixed in this mod, either way the mod is brilliant and i will be keeping it for a long time
@w.. Ofcourse your liveries are good. I just want to add some more on top of these :)
A work of respect! Good job for all those involved!
@w.. yeah lol i just noticed cause i recently watched the anime.. the ending made me cry
still love the fact it's called MRSA
Illness Mobiles.
Thank you so much !!!! just the other day i went hunting for an ems livery for that Speedo and couldn't find any thing. i started making a livery for the police variant and then 2 days later this shows up made my month :D
@w.. just a question are you going to update the LSSD pack? I love this pack and it would be nice to have more vehicles like Bravado bison, Bravado Buffalo S (unmarked) and vapid torrence (unmarked)
@ReNNie I was looking for this comment
@fib agent matheus no, I won't update it as it is. You might see some vehicles reworked in future and released separately or in minipacks, but I can't and don't want to maintain that big of a pack anymore.
@w.. ok
5/5
Great work! But how can I make sure that the ambulance allways spawns with extra 5 ? I have changed
<extraIncludes>
<Item>EXTRA_1 EXTRA_5</Item>
</extraIncludes>
and
<requiredExtras>EXTRA_1 EXTRA_5</requiredExtras>
in vehicles.meta but it still wont spawn with extra 5.
@Irgendjemand1 from my experience, totally subjective, putting more than one extra in requiredExtras usually breaks its behavour.
You could try removing extra_1 from the list and see if that works. If you need _1 to spawn all the time as well, add them to extraIncludes in backwards order: _5 then _1, that way the permanent _5 should also enable _1.
Mind that _1 and _2 should never spawn together, as they are visually conflicting with each other, so making _1 permanent might not be the best idea.
@w.. thank you for your reply. I have tried only EXTRA_5, but unfortunately that does not work either. How could I fix it?
@w.. Hi, i had some problems with FiveM can u send me the link of discord??
@_John_McClane_ its included in the manual
So ive loaded to DLC and placed in the DLC list line and used to OIV installer for the three files included but in the city the ambulance still shows up as MIssion Row San Andreas and in the county, its los santos fire. Are they supposed to cover both the city and the county?
@Enforcer21G they should cover both, if the models are installed correctly there is no chance that the original ambulance can spawn, make sure that the line in dlclist is correct. if youre still having trouble you can join the discord for support
May I ask what the font of MRSA is called?