@flying_bulletzzz I deleted MotionClipSetHash on <Item key="FirstPerson"> for running animation, and changed WeaponClipSetHash to other aiming animation for keep hands.
@MNR2112 try find
<Item key="Default"> in weaponanimations.meta, and delete @stealth on
<WeaponClipSetHash>weapons@rifle@lo@carbine@stealth</WeaponClipSetHash>
@oooper666 sorry i was in university hospital, that animation is in weaponanimation.meta and changed idle@ animation. you need to find it every gun's idle animation and change it.
@flying_bulletzzz was "aim_idle"
@flying_bulletzzz I deleted MotionClipSetHash on <Item key="FirstPerson"> for running animation, and changed WeaponClipSetHash to other aiming animation for keep hands.
@vISlasher https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
@vISlasher Did you try to use weapon limit adjuster?
hud.ytd after 2545.0v
mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\
@gyuEnthu https://www.gta5-mods.com/misc/my-weapon-wheel-ui I upload now.
@Broyougotmurked -945974750
@MNR2112 try find
<Item key="Default"> in weaponanimations.meta, and delete @stealth on
<WeaponClipSetHash>weapons@rifle@lo@carbine@stealth</WeaponClipSetHash>
@MNR2112 aiming stance means 3rd person view of animation?
@oooper666 sorry i was in university hospital, that animation is in weaponanimation.meta and changed idle@ animation. you need to find it every gun's idle animation and change it.