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    Here is link to screenshots: https://drive.google.com/drive/folders/13ld3rC-gpTHQTxMuOjz8kwlRdzW5PAQ_?usp=sharing

    2021년 09월 06일 (월)
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    Hi.
    It's just a perfect thing everyone must have in their fame.
    But I have one question. I'm currently working on realistic handling and when "RealisticGravity=s" car's mass showing twice as more than it should be. So I set it to 0. Can you please tell me why it is happening? I need to be sure gravity is correct to tune cars accordingly. whole suspension, grip, acceleration and many more depends on it.
    Thank you in advance.

    2021년 09월 06일 (월)
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    @any333 I've set rollover help to zero and everything to one, to not to modify values in handling files. So far I'm experimenting fvehicleinertiamultiplier 1.0 values in all three axis. Seems like this way your mod is working great. I've find out almost every value in handling. need just fdriveforce - gforce real values.

    2020년 12월 27일 (일)
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    @gdfGDS44 I've opened topic in forum, so think soon we get correct version of this.

    2020년 11월 18일 (수)
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    @gdfGDS44 I did it too, but this time script runs every frame. So it loads system. To check it i've added message that appears on every time script runs and it doesn't disappear at all, that means script runs in every frame. We just need it to run only once at beginning.

    2020년 11월 18일 (수)
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    @TheFaNTaS11 I'd like this too, but so far I didn't manage how to add this function to script. If I'll find out I will add it to this script surely.

    2020년 11월 15일 (일)
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    @gdfGDS44 I guess so. Will release update as soon as it will be ready. Cheers

    2020년 11월 15일 (일)
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    Hello. I've seen your mod and it's impressive. I have question about mass inertia calculations. As I know RAGE is using single axis calculations based on values of mass inertia multiplier "X","Y","Z". The problem here is that if you put real values there, car behaves very unrealistic, because xyz must "work" together. They must be blended or some more calculations needed. Now question: Do you know what exactly calculations needed and can it be done in script mod? Thank you in advance.

    p.s. RAGE like calculations used also in other arcade games like Forza, Gran Turismo, Assetto Corsa. you can clearly see what i'm talking about, if you try to crash car in these games. Iracing and very few true simulators are far more advanced in terms of physics. I want to do something like Iracing in GTA5 if it is possible.

    2020년 06월 25일 (목)
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    Hi. The car is just awesome! Respect man! I'm creating handling for it and you can watch it guys. Think i'll post it soon. Cheers https://youtu.be/VU-Uj46Qu10

    2020년 06월 15일 (월)
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    PLEASE UPLOAD A GAMECONFIG FOR 1.0.1868.4 VERSION

    2020년 06월 05일 (금)