Hey, it's nice to finally see a good G80! But I noticed some things, that bothers me and can be easily fixed.
• A lot of textures have wrong compression, so it makes textures like carbon, interior textures & other black textures appear green/purple.
• Poorly mapped carbon texyure on rear diffusor (tuning bumper). Carbon is different scale, goes to wrong directions etc.
• Bonnet is opening way to much & without animation (just instantly opens/closes & hinges go out of the engine bay)
• Rear doors have issue with hinges when open, but it's very minor issue.
@MNY MODS Talking about textures, I don't think, that's "great" or even "fine", when tires have void corners due to bad fitting.. https://i.imgur.com/q5RCjpF.png Also interior got nois on plastic (due to low mipmap levels on texture) & some parts (like buttons on steering wheel) have purple'ish color instead of black/dark gray. https://i.imgur.com/bBl537h.jpeg Those are fixible pretty easy tho.
Hey, mod is pretty decent, first Volvo V60 with good tuning that is pretty optimised, but textures might need some improvement and also, have you considered fixing doors/door sils? Because now they look poorly optimised, like some kind of LOD. Also, would love livery support on this car!
@V8Kompre55or not to be rude, but theres no need for low poly model when you can optimise current one using 13Stewartc tutorial on "How to optimise a model" https://youtu.be/9h1b7wjY4t8
Hey, is it possible that you will reduce polycount of the model in the future updates? Really like the car and engine tuning option, but polycount looks bit too big for GTA V :/
@Abolfazldanaee nice, can you now rework every GX_Lover car, so we can finally have glossy windows and other textures, instead of unrealistic matte? :D Just joking, nice to see this collab.
Hey, it's nice to finally see a good G80! But I noticed some things, that bothers me and can be easily fixed.
• A lot of textures have wrong compression, so it makes textures like carbon, interior textures & other black textures appear green/purple.
• Poorly mapped carbon texyure on rear diffusor (tuning bumper). Carbon is different scale, goes to wrong directions etc.
• Bonnet is opening way to much & without animation (just instantly opens/closes & hinges go out of the engine bay)
• Rear doors have issue with hinges when open, but it's very minor issue.
Anything else is 10/10! Great work!
@MNY MODS Talking about textures, I don't think, that's "great" or even "fine", when tires have void corners due to bad fitting.. https://i.imgur.com/q5RCjpF.png Also interior got nois on plastic (due to low mipmap levels on texture) & some parts (like buttons on steering wheel) have purple'ish color instead of black/dark gray. https://i.imgur.com/bBl537h.jpeg Those are fixible pretty easy tho.
Hey, mod is pretty decent, first Volvo V60 with good tuning that is pretty optimised, but textures might need some improvement and also, have you considered fixing doors/door sils? Because now they look poorly optimised, like some kind of LOD. Also, would love livery support on this car!
woah, who's back with another banger. Maybe black textures are little too black, but everything else is perfect like always.
@V8Kompre55or not to be rude, but theres no need for low poly model when you can optimise current one using 13Stewartc tutorial on "How to optimise a model" https://youtu.be/9h1b7wjY4t8
Maybe we can expect polycount optimisation for under 300k? So we can use it in fivem with no performance loss? :(
Hey, is it possible that you will reduce polycount of the model in the future updates? Really like the car and engine tuning option, but polycount looks bit too big for GTA V :/
@Abolfazldanaee nice, can you now rework every GX_Lover car, so we can finally have glossy windows and other textures, instead of unrealistic matte? :D Just joking, nice to see this collab.
@razdva Ofc I won't use them. I'm just rating your wheel pack and letting others know, that this pack is not optimized for gta game at all.
150k Polys for a 1 wheel? And there will be 4 of them on a car? That's bad.