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Ayo... this looks extremely dope.
perfect
Hi, where is this located on the map? Am I missing something?
@mcal9909 it works again! I want you to know you made my day bro. thank you
@mcal9909 I see the LS Life error, what should I do, update NativeUI?
@mcal9909 [16:00:53] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'.
File name: 'E:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
[16:00:53] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[16:00:53] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[16:00:54] [DEBUG] Loading scripts from E:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts ...
[16:00:55] [DEBUG] Loading assembly ClearScript.dll ...
[16:00:55] [INFO] Found 0 script(s) in ClearScript.dll.
[16:00:55] [DEBUG] Loading assembly CutscenePatch.dll ...
[16:00:55] [INFO] Found 1 script(s) in CutscenePatch.dll resolved to API 2.10.14.
[16:00:55] [DEBUG] Loading assembly iFruitAddon2.dll ...
[16:00:55] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.14.
[16:00:55] [DEBUG] Loading assembly LSlife.dll ...
[16:00:55] [INFO] Found 1 script(s) in LSlife.dll resolved to API 2.10.14.
[16:00:55] [DEBUG] Loading assembly MapEditor.dll ...
[16:00:56] [WARNING] Resolving API version 0.0.0.
[16:00:56] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.10.14.
[16:00:56] [DEBUG] Loading assembly NativeUI.dll ...
[16:00:56] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[16:00:56] [DEBUG] Loading assembly Prison_mod.dll ...
[16:00:56] [INFO] Found 1 script(s) in Prison_mod.dll resolved to API 2.10.14.
[16:00:56] [DEBUG] Instantiating script CutscenePatch.BaseA ...
[16:00:56] [INFO] Started script CutscenePatch.BaseA.
[16:00:56] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[16:00:56] [INFO] Started script iFruitAddon2.iFruitAddon2.
[16:00:56] [DEBUG] Instantiating script LSlife.LSL ...
[16:00:57] [ERROR] Failed to instantiate script LSlife.LSL because constructor threw an exception: System.MissingMethodException: Method not found: 'NativeUI.Sprite NativeUI.UIMenu.get_BannerSprite()'.
at LSlife.LSL.Setup()
at LSlife.LSL..ctor()
[16:00:57] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[16:00:57] [INFO] Started script MapEditor.JavascriptHook.
[16:00:57] [DEBUG] Instantiating script MapEditor.MapEditor ...
[16:00:58] [INFO] Started script MapEditor.MapEditor.
[16:00:58] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[16:00:58] [INFO] Started script NativeUI.BigMessageThread.
[16:00:58] [DEBUG] Instantiating script Prison_Mod.Prison_Mod ...
[16:00:58] [INFO] Started script Prison_Mod.Prison_Mod.
Could someone help me out? I installed NVE recently and now LS Life no longer works. Are they not compatible?
I love it
dope asf
@MarinLMSdz06 thanks for this comment