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@TrevorIndustries47 Should be, yes.
@Zazerim55 What you mean? so yes, actually, for ammunation, the pricing for weapons is not changable as far as i know. XML or scripting is required most likely, but i did not look into that jet.
@jjj777 The damage models is defined per weapon, not the ammo type. The ammunition name or typification wont change how the gun will shoot, velocity, range, damage, recoil, or anything.
@jjj777 45APC is already included for SMG:
<Item type="CAmmoInfo">
<Name>AMMO_SMG_45</Name>
<Model />
<Audio />
<Slot />
<AmmoMax value="210" />
<AmmoMax50 value="300" />
<AmmoMax100 value="390" />
<AmmoMaxMP value="250" />
<AmmoMax50MP value="1000" />
<AmmoMax100MP value="9999" />
<AmmoFlags />
</Item> ,
<Item type="CAmmoInfo">
50 cal sniper is here: <Name>AMMO_SNIPER_HEAVY</Name>
<Model />
<Audio />
<Slot />
<AmmoMax value="64" />
<AmmoMax50 value="80" />
<AmmoMax100 value="96" />
<AmmoMaxMP value="250" />
<AmmoMax50MP value="1000" />
<AmmoMax100MP value="9999" />
<AmmoFlags />
</Item>
<Item type="CAmmoInfo">
<Name>AMMO_MG_50</Name>
<Model />
<Audio />
<Slot />
<AmmoMax value="700" />
<AmmoMax50 value="900" />
<AmmoMax100 value="1200" />
<AmmoMaxMP value="250" />
<AmmoMax50MP value="1000" />
<AmmoMax100MP value="9999" />
<AmmoFlags />
</Item> -- MG is also given. Or what exactly do you mean?
@Zazerim55 Of course there must be, but as of my knowledge, not in the weapons.meta or similar. Either in another xml file. Or its only accessable via scripting, what can be more or less complicated.
@William Halverd Yes of course no problem then! A nice credit is great, and yeah.
@William Halverd If you want detailed information, just DM me (Venator5824 on discord). So, if i may ask, will your community weapons pack be for free i assume, and what exactly do you plan with it? And would you 1:1 reupload my file or would you use the file as a basic for change? Or do you want to change much more files and just use the basic information?
@Neuromance No problem
@Neuromance i guess you use the uninstaller?
@William Halverd It depends on the armour value of an NPC. The weapon got a base damage, and that is scaled with distance. And there is a headshot damage multiplier. Default vanilla was 1000x. I scaled down to 5x. This means a weapon doing 25 damage, e.g. SMG or so, will now do 125 damage. Most peds will die by this. But if a NPC, like SWAT, got 100 armour and 200 health (100 health is usually the dying threshold for most peds, so they only have 100 health realisticly black on white), they will take one shot to the head -> down to 175 health. Might get up. But an MG that does 45 default damage, an 5.0 multiplier will lead to 225 damage in one shot to the head, meaning kill. If you want army to be headshot - resistant, give those responding during wanted levels armour. The armoured Army soldier model is S_M_Y_Marine_03 for vanilla GTA 5.