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@BrettSinclair1 Thankyou, I couldn't find the original post I saw at school.
How to get unreleased cars early in SP by Derp :)
Make 'mods' folder in game directory,
copy 'update' folder from game directory into the mods folder,
run OpenIV and install both the OpenIV.asi & asi loader (dinput8.dll),
place EnableMPCars.asi provided by this mod into game directory,
download this mod: https://www.gta5-mods.com/misc/versatile-traffic and change the popgroups.ymt file that comes with it to a .xml file and then open it, hit Ctrl+F and search for VEH_RICH and replace all lines within there with these:
<Item><Name>GB200</Name><Variations type="NULL"/></Item>
<Item><Name>FAGALOA</Name><Variations type="NULL"/></Item>
<Item><Name>ELLIE</Name><Variations type="NULL"/></Item>
<Item><Name>MICHELLI</Name><Variations type="NULL"/></Item>
<Item><Name>ISSI3</Name><Variations type="NULL"/></Item>
<Item><Name>FLASHGT</Name><Variations type="NULL"/></Item>
<Item><Name>HOTRING</Name><Variations type="NULL"/></Item>
<Item><Name>TEZERACT</Name><Variations type="NULL"/></Item>
<Item><Name>TYRANT</Name><Variations type="NULL"/></Item>
<Item><Name>DOMINATOR3</Name><Variations type="NULL"/></Item>
<Item><Name>TAIPAN</Name><Variations type="NULL"/></Item>
<Item><Name>ENTITY2</Name><Variations type="NULL"/></Item>
<Item><Name>JESTER3</Name><Variations type="NULL"/></Item>
<Item><Name>CHEBUREK</Name><Variations type="NULL"/></Item>
<Item><Name>CARACARA</Name><Variations type="NULL"/></Item>
save and rename the popgroups.xml to .ymt again,
go to \mods\update\update.rpf\x64\levels\gta5 and enable edit mode and replace the popgroups.ymt with this new one.
Thats it! Launch the game and all new cars will spawn around Downtown Vinewood / Rockford Hills area and you can upgrade them in customs.
Also, placing the modded "update.rpf" in the modded "update" folder instead of having it imported through Mod Manager results in a 'corrupted game data' error message when launching the game...
@MGgames100 Saw this mod and thought it is a must have, I wouldn't survive without this. Amazing job, man! Just one big problem... Can I get a little help, I copied the vanilla "update" folder from the GTA 5 directory (as if I were making a back-up) and another vanilla "update.rpf" from inside the "update" folder and placed them on the desktop for ease (so now I had a vanilla "update" folder with "update.rpf" inside and a seperate vanilla "update.rpf" ready to mod), *inhale*, I then created a folder called "vanillawheels" in the correct location exactly as the "READ ME.txt" included says and copied the "dlc.rpf" included into the newly created folder exactly as the "READ ME.txt" says and using the OpenIV program, opened the seperate "update.rpf" and added the line to the "dlclist.xml" in the correct space and dragged that modded "update.rpf" into Mod Manager (so it would replace the vanilla one in the modded "update" folder), *inhale*, so in theory there should be no problems. But when swapping the vanilla "update" folder (from my GTA 5 directory) with the modded one and using Bilago's Mod Manager to replace the "update.rpf" and import the required "ScriptHookV.dll", "dinput8.dll" & "OpenIV.asi" along with MAFIN's Menyoo Trainer, *inhale*, once I've launched the game and hopped in a car and opened up the menu, there's nothing new... Nothing changed in stock or chrome in any class. Anyone got a solution?
yeah I got it working now aha, I had done it right I just didn't realise I had to be in a car to open it lmao
I have done everything the way I am supposed to but when I go to spawn it in, my menu says "Error: Invalid model" This happens for any cars I try to add to my game, any help?
Hey I can't get the menu to open. Both the .asi and the folder are in the directory when launching the game and i have tried different key bindings to open the menu but nothing. I have Menyoo Trainer that works fine with F8 but nor F7, F9 or F10 do the trick for VStancer... Any help?
I've done everything in the readme but when ingame, pressing f8 does nothing... Please help! @MAFINS