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@GtaGyatt, that'll be fine :)
@GtaGyatt, yeah, you're second user who encounter this incompatibility with LSPDFR, I will try to fix this in 1.0 version, but currently have no any idea how to
@GtaGyatt Content from Release to scripts
@GtaGyatt, yeah, download from this link: https://mega.nz/file/EUdTRQiT#kzgCXriOVNzYpeO6LeeOcpe-mmr1u3xoCiuoDFNjrQw
@GtaGyatt @ddssniel006
Version from Download section is discontinued, I'm currently working over new version, you can check the test-version.
https://mega.nz/file/EUdTRQiT#kzgCXriOVNzYpeO6LeeOcpe-mmr1u3xoCiuoDFNjrQw
Zip has two folder: Debug(with debug logs) and Release(w/o logs), choose one and play. Feel free to notify me about any bug and enhancement idea you encounter.
@Mathox, btw, I have plans after 1.0 release port GSW2 to RPH, so it will have better compatibility with LSPDFR, but cannot estimate when it will be available.
Also GSW2 without some feature will be ported to GTAIV, my favorite GTA :)
@Mathox, thanks, that's strange, I will research that
@Mathox, hm, interesting thing, thank you. Did you have a lot of peds around you when that happen? Or maybe you set scan range to huge values?
@Mathox, please, upload GSW2Exception.log from your game folder to pastebin.com
@DhunT09, it was made to lock player's movement when player knocked down while he's in car, I will research for another way to do that.
BTW, looks like 1.0 will not release in February :(
Sorry, guys, job and family takes my time