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  • 78b73a ichigo compressed

    Thanks a lot for the report!
    Profile key not changing: I found the issue — key bindings didn’t reload after editing the INI. I’ve added a Reload (F5) hotkey so the mod picks up Profile=... immediately. Press F5 once after changing the INI and F7 will work as expected.
    Brake lights flicker at stop: fixed by not clearing the brake/handbrake every frame. Brake lights now stay steady while waiting at lights.
    Free camera: the camera is now free during autopilot (steering/throttle inputs are blocked, but mouse/look is free).
    This will be in the next patch. If anything still feels off, please share your WaypointAutopilot.ini and a short clip so I can fine-tune. Thanks again!

    2시간 전
  • 78b73a ichigo compressed

    @AntonivkA Great detective work — thanks for sharing the root cause! 👏
    You’re right: when Rampage overlays the speedometer on the plate text (25 KMH, 0 KMH, etc.), GarageSaver sees a different plate and treats it as a different car.
    I’m shipping a small improvement to make this safer:
    What’s changing (next update):
    New INI option:

    [GENERAL]
    SanitizePlate = 1 ; 1 = on (default), 0 = off

    When enabled, GarageSaver normalizes plates before saving/comparing (trims spaces, removes non-alphanumerics, ignores common suffixes like KMH/MPH).
    This prevents accidental duplicates if a trainer temporarily alters the visible plate.
    This does not change your in-game plate text — it only affects how the mod matches vehicles internally.
    If you prefer the old behavior, set SanitizePlate = 0.
    Thanks again for the detailed report — it’ll help other players too! 🙌

    2시간 전
  • 78b73a ichigo compressed

    Good question!
    By design, the slot does not clear after spawning. The garage is persistent: you can pull a car out and later bring it back or respawn it if you lost it.

    Also, you shouldn’t get dupes: the mod checks the license plate. If a car with the same plate is already in the world, the mod should teleport that car back to the garage point instead of creating a new one.

    If you’re seeing duplicates, it usually means:

    another mod/trainer changes the plate text when spawning, or

    the plate is blank/invalid, or

    the game deleted the original car (despawn/clean-up) before the check ran.

    Quick checks

    After you spawn from the garage, look at the exact plate text.

    If you spawn again and get a second copy, compare both plates. If they differ, something changed the plate.

    Make sure you’re on SHVDN2 with .NET 4.8 and that scripts/GarageSaverVehicles.ini has the Plate= value for that slot.

    1일 전
  • 78b73a ichigo compressed

    @Pizzahut Thanks for the feedback!

    Huge HUD → this was a scaling issue on 4K screens. I’ve fixed the display so the text size now automatically adapts to the resolution, and the HUD can position itself next to the minimap.

    Aggressive driving → I’ve reduced the default speeds for the Cautious and Normal profiles (≈ 41 km/h and ≈ 49 km/h) and increased the slowdown zone before reaching the waypoint (90 m).
    This makes the AI drive much more “civilized” while keeping the Rushed mode fast.

    An update with these improvements will be released soon.

    1일 전
  • 78b73a ichigo compressed

    @AntonivkA Normally, the space should not be freed up, but if the car has already been taken out, it should disappear from the world and appear as if you took it out of the garage and did not duplicate it. I will check this and fix the issue in the next update.

    1일 전
  • 78b73a ichigo compressed

    @donye “Yes, Add-On vehicles support is currently in the works for the next update.

    7일 전
  • 78b73a ichigo compressed

    @traceurevans Hi! Thanks for clarifying that, everything is clear now.
    For the moment, GarageSaver is only officially supported on the classic PC version of GTA V.
    I don't have access to the Enhanced version to test or debug it, so I can't guarantee its compatibility yet.

    Once I can properly test the Enhanced version (or when SHVDN2/SHV support is 100% stable), I will work on making GarageSaver fully compatible.
    For now, if you want to use it without crashing, I recommend switching back to the standard version of the game.
    Thanks again, I'm really glad you enjoyed the mod.

    10일 전
  • 78b73a ichigo compressed

    @traceurevans Hey! Thanks for the kind words 🙏

    GarageSaver is built for ScriptHookVDotNet v2 (SHVDN2). If it crashes when you hit Save, it’s almost always a runtime/setup issue. Quick checklist:
    Have SHVDN2 installed (alongside v3 is fine).
    In your GTA V root you should have:

    ScriptHookVDotNet.asi
    ScriptHookVDotNet2.dll (the v2 runtime)

    (optional) ScriptHookVDotNet3.dll if you also use v3 scripts
    If ScriptHookVDotNet2.dll is missing, v2 scripts can load weirdly or crash.

    10일 전
  • 78b73a ichigo compressed

    @kyphius I know, I'm working on the translation. It will be ready for the next update.

    2025년 09월 14일 (일)
  • 78b73a ichigo compressed

    @wataridoll Thank you for your feedback! 🙏
    I will keep the current character-specific garages (Michael, Franklin, Trevor) because I like the idea of each character having their own space.
    But I plan to add one shared garage in a future update, so you will be able to store vehicles that are accessible by all characters.

    2025년 09월 11일 (목)