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@Jmonkey I haven't tried just putting it in patchday8ng, however I looked for the location of the military rifle itself so I could replace those and avoid having potential model conflicts
Seeing as the author hasn't mentioned it yet, the new location for the military rifle is at update>x64>dlcpacks>mpheist4>dlc2.rpf>x64>model>cdimages>weapons.rpf
hello @heshaoCHINA, I was wondering if it was possible for you to make a mod similar to simple zombies, but allows zombies to climb walls and use ladders? I love Simple Zombies but the fact that a parking lot barrier can stop the zombies in that mod ruins my experience, so could you please do that if you can? (Possibly with customizable zombie health and damage too? and no removal of weapons please)
anybody know a mod similar to this that allows all zombies to climb walls and ladders? seems mildly unrealistic that jumping over a simple parking lot gate will make all zombies use another route lol.
anybody here know what string the 3600LX uses for its slick mines? using any of the pre-defined sets makes it just spawn normal explosives and not slick
everything is great but my only request is if you could remove the mission complete or at least make it optional? whenever I finish a shootout the mission passed appears, interrupts almost all audio, and then mutes the wanted themes
please, make it optional, police chases after shootouts just don't feel the same without the wanted theme playing
works like a charm! thank you!
@nep nep do the assault and the carbine rifle use the same sound? i don't want my ak47 to sound like an m16 lol
in both resident and weapons_player rpf?
is there a way to only copy the sounds for the carbine rifle? i have an M16 mod and i want the L4D2 m16 sound for it