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  • Default

    Really great, love the idea! KUTGW!

    2016년 11월 02일 (수)
  • Default

    Cool! How did you place that blood effects?

    2016년 10월 23일 (일)
  • Default

    Cool! How did you get that wreckage? Is it a prop in the Map Editor?

    2016년 10월 23일 (일)
  • Default

    Kan je het plafond "breken"in de editor?

    2016년 10월 23일 (일)
  • Default

    Can't get it to work :9 I hear a clicking sound, but nothing pops up:

    DotNet:

    [20:21:32] [DEBUG] Created script domain 'ScriptDomain_78FAEE04' with v2.9.3.
    [20:21:32] [DEBUG] Loading scripts from 'C:\Program Files (x86)\GTA V\scripts' into script domain 'ScriptDomain_78FAEE04' ...
    [20:21:32] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [20:21:32] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [20:21:32] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [20:21:32] [DEBUG] Starting 3 script(s) ...
    [20:21:32] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_78FAEE04' ...
    [20:21:32] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [20:21:32] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_78FAEE04' ...
    [20:21:33] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
    System.IO.FileNotFoundException: Kan bestand C:\Program Files (x86)\GTA V\scripts\ObjectList.ini niet vinden.
    Bestandsnaam: C:\Program Files (x86)\GTA V\scripts\ObjectList.ini
    bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    bij System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    bij System.IO.StreamReader..ctor(String path, Encoding encoding)
    bij System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    bij MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
    bij MapEditor.MapEditor..ctor()
    [20:21:33] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_78FAEE04' ...
    [20:21:33] [DEBUG] Started script 'NativeUI.BigMessageThread'.

    Scripthook:

    // GTA V SCRIPT HOOK (build Oct 5 2016, v1.0.877.1)
    // (C) Alexander Blade 2015-2016
    [20:20:36] INIT: Started
    [20:20:36] INIT: Success, game version is VER_1_0_877_1_NOSTEAM
    [20:20:36] INIT: Registering script 'LUA.asi' (0x00007FFBA76CE6A0)
    [20:20:36] INIT: Registering script 'NativeTrainer.asi' (0x00007FFBAD4EA3C0)
    [20:20:36] INIT: Registering script 'OpenInteriors.asi' (0x00007FFBAC48B950)
    [20:20:36] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFBA8611490)
    [20:20:41] INIT: Pool 1 extended
    [20:20:41] INIT: Pool 2 extended
    [20:20:41] INIT: Pool 3 extended
    [20:20:41] INIT: Pool 4 extended
    [20:20:46] INIT: GtaThread collection size 187
    [20:20:46] INIT: wnd proc 0x00000000FFFF066F
    [20:20:46] INIT: IDXGISwapChain 0x00007FFBC60AD058 (0x00007FFBC6053440)
    [20:20:46] INIT: IDXGISwapChain set
    [20:20:46] INIT: DX init started
    [20:20:46] INIT: DX feature level B000
    [20:20:46] INIT: DX init succeeded
    [20:21:30] CORE: Requesting thread creation
    [20:21:30] CORE: Creating threads
    [20:21:32] CORE: Started control thread, id 28 active 1
    [20:21:32] CORE: Started thread 'LUA.asi' (0x00007FFBA76CE6A0), id 29 active 1
    [20:21:32] CORE: Started thread 'NativeTrainer.asi' (0x00007FFBAD4EA3C0), id 30 active 1
    [20:21:32] CORE: Started thread 'OpenInteriors.asi' (0x00007FFBAC48B950), id 31 active 1
    [20:21:32] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFBA8611490), id 32 active 1
    [20:21:32] CORE: Launching main() for 'LUA.asi' (0x00007FFBA76CE6A0), id 29
    [20:21:32] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFBAD4EA3C0), id 30
    [20:21:32] CORE: Launching main() for 'OpenInteriors.asi' (0x00007FFBAC48B950), id 31
    [20:21:32] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFBA8611490), id 32

    전체 댓글 확장하기
    2016년 10월 23일 (일)
  • Default

    Nice! Hoe heb je al die details gedaan zoals dat puin, het gebroken plafond en de ontspoorde trein?

    2016년 08월 03일 (수)