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@toyota12345 Please dont listen to the critics, its easy to turn off the notifications. You are doing God's work with this mod, and we all appreciate everything you are doing. Keep up the good work! <3
@Vacht i had that same issue, but it was fixed when i moved the nativeUI from the root folder to the script folder
i love this mod! but i have an issue: the car repo job pay WAY too much. like 30-50k per car. all other jobs pay 5k or so.
@toyota12345 Wow those changes are next level! cant wait to play!
I like the idea of the jobs and heists! you just pick them from a menu right? i'd love to see a separated mod dedicated to them in a more immersive way!
Hiii! this looks exactly what i was looking for! but one question, what are the semi random variants?
also this fits michael a lot, and your next one "the gang" will be perfect for franklin. maybe you could do a meth operation later on for trevor. cheers <3
What do you mean with procedurally generated missions? is like, every objective and/or starting point different everytime? im seriously considering reinstalling the whole 100gb game just for this mod :D
To update to 0.35 and keep all my stock i just change the dll and keep the CargoHeist folder right?
@toyota12345 oops! that was it. i can now comfirm its working for me. thank you! <3
@toyota12345 yup, i have everything in order. the thing about the log... most of it is in spansih (my native language) but i got you this part: (hopefully its the right log!)
[16:07:04] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[16:07:04] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[16:07:04] [DEBUG] Loading scripts from D:\Steam\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[16:07:04] [DEBUG] Successfully compiled YachtHeist.CS.
[16:07:04] [INFO] Found 1 script(s) in YachtHeist.CS resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly AddonBlips.dll ...
[16:07:04] [INFO] Found 1 script(s) in AddonBlips.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly DragMeets.dll ...
[16:07:04] [INFO] Found 1 script(s) in DragMeets.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly INMNativeUI.dll ...
[16:07:04] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly NoMoreMissingBlips.dll ...
[16:07:04] [INFO] Found 1 script(s) in NoMoreMissingBlips.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly PDMCD4.dll ...
[16:07:04] [INFO] Found 2 script(s) in PDMCD4.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly Stockade Stickups.dll ...
[16:07:04] [INFO] Found 1 script(s) in Stockade Stickups.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly Aircraft Carrier Heist.dll ...
[16:07:04] [INFO] Found 1 script(s) in Aircraft Carrier Heist.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly CargoHeist.dll ...
[16:07:04] [INFO] Found 1 script(s) in CargoHeist.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly TugBoat.dll ...
[16:07:04] [INFO] Found 1 script(s) in TugBoat.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly DragMeets.dll ...
[16:07:04] [WARNING] The script name Drag_Meets_Reborn.DragMeets already exists and was loaded from DragMeets.dll. Ignoring occurrence loaded from DragMeets.dll.
[16:07:04] [INFO] Found 1 script(s) in DragMeets.dll.
[16:07:04] [DEBUG] Loading assembly Humane Labs.dll ...
[16:07:04] [INFO] Found 1 script(s) in Humane Labs.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly Airfield.dll ...
[16:07:04] [INFO] Found 1 script(s) in Airfield.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Loading assembly PrisonBus.dll ...
[16:07:04] [INFO] Found 1 script(s) in PrisonBus.dll resolved to API 2.10.12.
[16:07:04] [DEBUG] Instantiating script AddonBlips.Main ...
[16:07:06] [INFO] Started script AddonBlips.Main.
[16:07:06] [DEBUG] Instantiating script AircraftCarrier.AircraftCarrier ...
[16:07:06] [INFO] Started script AircraftCarrier.AircraftCarrier.
[16:07:06] [DEBUG] Instantiating script SuperCars.SuperCars ...
[16:07:06] [INFO] Started script SuperCars.SuperCars.
[16:07:06] [DEBUG] Instantiating script CargoHeist.CargoHeist ...
[16:07:06] [ERROR] Failed to instantiate script CargoHeist.CargoHeist because constructor threw an exception: System.IO.FileNotFoundException: No se puede cargar el archivo o ensamblado 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ni una de sus dependencias. El sistema no puede encontrar el archivo especificado.
Nombre de archivo: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
en CargoHeist.CargoHeist..ctor()