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  • Gtao57

    @theblack6king You can edit the salary base, the bonus per distance and the bonus per job directly from the jobs.xml inside the DriverJobsData -> Missions folder....

    6일 전
  • Gtao57

    @megaz0id its only the ZANCUDO juob that do this gravity thing like effect. all the others works fine, maybe because Fort zancudo map isin't natural shwon? the cars simply don't move.

    2025년 03월 25일 (화)
  • Gtao57

    Hey, really love this mod, just updated to 1.0.5 and found a bug, the Fort Zancudo job scouts don't move, tried to give a bump and its like their gravity is really low, the cars float and fall slowly... and maybe because this "gravity" the cars can't get traction and move. tried every scout, no success...

    2025년 03월 24일 (월)
  • Gtao57

    That random function i'd never thought would need, now i can't live without it, A damage system would be nice, turining it a handy option when ran out of bullets... BTW, the Modifier Control Keybinding is working? tried several keys, but still "E" (INPUT_WEAPON_SPECIAL_TWO)

    2025년 03월 21일 (금)
  • Gtao57

    @MNHC Also the MLO is required or optional for the 1.1?

    2025년 03월 12일 (수)
  • Gtao57

    Any possibility to have a version without the MLO? Something Vanilla if possible?

    2025년 03월 12일 (수)
  • Gtao57

    Does the INTERACTION KEY (E) bug fixed on the 1.1 update?

    2025년 03월 11일 (화)
  • Gtao57

    Oh, i see. i was just suggesting since there's CHAR_PROPERTY_TOWING_IMPOUND already in game or CHAR_TOW_TONYA would be lore-friendly, but its fine, i was afraid that without would crash the game.

    2025년 03월 07일 (금)
  • Gtao57

    Hey, awesome mod, would it be possible to have a version that doesn't need the ytd files, using a standard icon?

    2025년 03월 07일 (금)
  • Gtao57

    This mod is simply amazing. To create new jobs, would it be with this Developer Tools? Is there a way to create new jobs through XML or something? Suggestion: Option for Distance Blips.

    2025년 03월 06일 (목)