@BigShaqNOKetchup I'd recommend closing the comments section if you can to avoid these kinda jokes. I'm getting fed up with them at this point. Or delete any comments that joke about this tragedy!
Update: Looks like NVE and this map mod are incompatible. Likely due to the NVE lights in Legion Square. I installed the map mod first then NVE. Not sure if it would make a difference doing it the other way around. Still an overall great map mod though!
Bits of floating garbage around the map. Removed the cigC prop as told to do so. Other than that, love it. I like to see diversity in the game like this.
@danix93 Makes sense. Do you have a link to the 3D file you used for Blender or could provide a file for the 3D file? Or do you intend to keep that to yourself? If so that's fine, it's a great mod!
How did you manage to find the road model, and what is the model/texture name? And assuming you used Codewalker to do the curves and what not, how did you?
I would use different lights ngl. Those lights are a little too much. But other than that, it's a good map. Just need a YMAP version at this point. You can lookup ME2YM and use that to transform your XMLs to YMAPs.
Mine crashes as well. Great model and great detail. But this crashing is starting to annoy me. I noticed twice so far it was near the Grove Street railroad track line.
Not bad. Certainly, a lot more detail as for damaged vehicles than my maps. However, I would remove the fences around the map. Allow for free movement without having to worry about being boxed in. Take a look at the few zombies styled maps I've done so far to get some inspiration. If you wish to make more YMAP styled maps, take a look at Codewalker. Codewalker makes it easy to create YMAP files.
@BigShaqNOKetchup I'd recommend closing the comments section if you can to avoid these kinda jokes. I'm getting fed up with them at this point. Or delete any comments that joke about this tragedy!
Update: Looks like NVE and this map mod are incompatible. Likely due to the NVE lights in Legion Square. I installed the map mod first then NVE. Not sure if it would make a difference doing it the other way around. Still an overall great map mod though!
Bits of floating garbage around the map. Removed the cigC prop as told to do so. Other than that, love it. I like to see diversity in the game like this.
@danix93 Makes sense. Do you have a link to the 3D file you used for Blender or could provide a file for the 3D file? Or do you intend to keep that to yourself? If so that's fine, it's a great mod!
How did you manage to find the road model, and what is the model/texture name? And assuming you used Codewalker to do the curves and what not, how did you?
I love Lamborghini <3
I would use different lights ngl. Those lights are a little too much. But other than that, it's a good map. Just need a YMAP version at this point. You can lookup ME2YM and use that to transform your XMLs to YMAPs.
@vena cz Maybe make it compatible with other mods. A lot of people here will have multiple mods installed, like myself.
Mine crashes as well. Great model and great detail. But this crashing is starting to annoy me. I noticed twice so far it was near the Grove Street railroad track line.
Not bad. Certainly, a lot more detail as for damaged vehicles than my maps. However, I would remove the fences around the map. Allow for free movement without having to worry about being boxed in. Take a look at the few zombies styled maps I've done so far to get some inspiration. If you wish to make more YMAP styled maps, take a look at Codewalker. Codewalker makes it easy to create YMAP files.