@dodgeboy121 Also, the graph doesn't translate the torque directly into the game, you have to edit a car's driveforce in the handling files until the max torque matches what you listed. ikt has a handling editor you can use to tweak that in real time.
@dodgeboy121 In CustomTorqueMap Folder go to config and look at the example ini
under TorqueMultMap you'll see something like:
1000|230.6
That is RPM | Torque Value
So in the example above you have 230.6 Torque exactly at 1000 RPM. By the way, Torque is in Newton-Meters (Nm) so if you have values in different units just pull up a unit converter for torque and translate the values into Nm.
To create a full graph you'll have to manually type all the values in the above format and put in torque values over a certain interval.
An example of a torquemap I pulled for the old Aston Martin V8 from the 70s at an interval of a torque value every 250 rpm:
TorqueMultMap = <<<END_OF_MAP
1000|230.6
1250|299.3
1500|345.9
1750|378.7
2000|403.5
2250|422.7
2500|438.1
2750|450.7
3000|461.2
3250|470.1
3500|477.6
3750|484.2
4000|490.0
4250|487.9
4500|481.6
4750|471.1
5000|456.4
5250|423.5
5500|373.5
END_OF_MAP
The script will interpolate all the inbetween values. It also doesn't need to be every 250 rpm, it could be every 100, or 50, or 150, or whatever you want.
For example in the V12 for the G-Wagon Although most of the graph is in 250 interval, between 2000-2500 and 4250-4500 I used a 125rpm interval to smoothen out the curve here, since the torque quickly flattens at the peak making the graph jagged at the edges if I only used 250:
TorqueMultMap = <<<END_OF_MAP
1000|332.0
1250|455.4
1500|551.6
1750|645.1
2000|736.7
2125|778.0
2250|808.6
2375|824.6
2500|828.4
2750|830.0
3000|830.2
3250|830.5
3500|830.8
3750|830.6
4000|830.2
4250|829.0
4375|825.3
4500|814.3
4750|776.6
5000|738.8
5250|703.5
5500|671.1
5625|651.9
5750|620.6
5875|581.8
6000|531.5
6100|480.0
END_OF_MAP
This is probably my favorite lore-friendly car ever created and another amazing car from the already impeccable lineup by you harithd. I've always loved the 348/355 Ferraris and this lore-friendly interpretation has all the stylistic features I'd expect of such a vehicle. I also love the ability for it to be both hard top, and convertible should one wishes. Overall, perfect work and looking forward to any other releases you plan to do in the future.
@dodgeboy121 Also, the graph doesn't translate the torque directly into the game, you have to edit a car's driveforce in the handling files until the max torque matches what you listed. ikt has a handling editor you can use to tweak that in real time.
@dodgeboy121 In CustomTorqueMap Folder go to config and look at the example ini
under TorqueMultMap you'll see something like:
1000|230.6
That is RPM | Torque Value
So in the example above you have 230.6 Torque exactly at 1000 RPM. By the way, Torque is in Newton-Meters (Nm) so if you have values in different units just pull up a unit converter for torque and translate the values into Nm.
To create a full graph you'll have to manually type all the values in the above format and put in torque values over a certain interval.
An example of a torquemap I pulled for the old Aston Martin V8 from the 70s at an interval of a torque value every 250 rpm:
TorqueMultMap = <<<END_OF_MAP
1000|230.6
1250|299.3
1500|345.9
1750|378.7
2000|403.5
2250|422.7
2500|438.1
2750|450.7
3000|461.2
3250|470.1
3500|477.6
3750|484.2
4000|490.0
4250|487.9
4500|481.6
4750|471.1
5000|456.4
5250|423.5
5500|373.5
END_OF_MAP
The script will interpolate all the inbetween values. It also doesn't need to be every 250 rpm, it could be every 100, or 50, or 150, or whatever you want.
For example in the V12 for the G-Wagon Although most of the graph is in 250 interval, between 2000-2500 and 4250-4500 I used a 125rpm interval to smoothen out the curve here, since the torque quickly flattens at the peak making the graph jagged at the edges if I only used 250:
TorqueMultMap = <<<END_OF_MAP
1000|332.0
1250|455.4
1500|551.6
1750|645.1
2000|736.7
2125|778.0
2250|808.6
2375|824.6
2500|828.4
2750|830.0
3000|830.2
3250|830.5
3500|830.8
3750|830.6
4000|830.2
4250|829.0
4375|825.3
4500|814.3
4750|776.6
5000|738.8
5250|703.5
5500|671.1
5625|651.9
5750|620.6
5875|581.8
6000|531.5
6100|480.0
END_OF_MAP
This is probably my favorite lore-friendly car ever created and another amazing car from the already impeccable lineup by you harithd. I've always loved the 348/355 Ferraris and this lore-friendly interpretation has all the stylistic features I'd expect of such a vehicle. I also love the ability for it to be both hard top, and convertible should one wishes. Overall, perfect work and looking forward to any other releases you plan to do in the future.
@Legacy_DMC Could you point me to it then? I have ikt's handling editor and if I can get rid of it I'll gladly change the rating
This would have been a perfect sound, but unfortunately the Downshift sample sounds delayed and ruins it for me every time I brake.