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@ReNNie I think I misunderstood the answer to your question...
The location of A is the YMAP of A, and the location of B is the YMAP of B.
@ReNNie Anything added is another YMAP.
The original data has been slightly modified to remove bonfires and small items on the beach in Paleto Bay.
Well, I don't think it will be a big problem even if it is not deleted.
Because it's okay to trample...
@Killins There is probably some controlling item, but I don't know.
I am replace so that the barrier opens.
Although I may not have understood the your question correctly...
@Killins It may not open unless you are quite close to the bar.
Using the URL "barrier-fix" written by ReNNie makes it easier to open.
"Norton" said it detected "ws.reputation.1" from GearShiftingAnimation.dll.
I think it's an overreaction, but I'll report it anyway.
Setting some points,
Teleport point markers set in "Enable All Interiors", "Open All Interiors" or other mods may disappear.
If those things don't happen, it's a great mod.
@Alex106 Ahhhh certainly, I misunderstood that it was the place I corrected last time.
Thank you very much.
@Alex106 Thank you.
I put the content.xml for build 2699 into mpsecurity, but it didn't fix it.
By the way, after this update (1.0.2699.0), am I the only one who "again" the sofa in Franklin's house broke?
I've only replaced ScriptHookV and Gameconfig ...
When I get out of the car, I get an error and only the mod crashes.
The reason seems to be that "unlock.wav" cannot be found.
Probably because it is specified by wav absolute path?
Looking from the log, the script folder is "c: \ Program Files \ Rockstar Games \ Grand Theft Auto V \ scripts \ AutomaticLockUnlock3 \ unlock.wav".
It's "C: \ Program Files \ Epic Games \ GTAV \ Scripts \".
The log of my "ScriptHookVDotNet.txt" is written in Japanese ...
So is it useful to paste it?