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@dawanklord I'm not abandoning this mod. The current script works well, but it's limited by what SHVDN allows. Lately I've been diving deeper into debugging and native-level work, and I'm in the process of rewriting the mod as an .ASI plugin. This should remove those limitations and allow for a much more robust implementation.
Expect version 2.0 in the next couple of weeks.
@gtk87 I'll look into it.
@DirtSpray I'm putting this in my notes and will look into it. I’ll go ahead and install the Advanced Persistence mod to isolate what’s actually happening. My suspicion is that the engine toggle key issue is something minor—likely a small oversight that’s easy to miss. Thanks for your telling me all of your issues! \\ :)
@DirtSpray @DirtSpray Updated. Engine toggle mishaps should be gone (hopefully). Wonky animations should be gone, and I've added proper engine toggle mapping which supports all keyboard + mouse keys. I have come to the conclusion that exiting a vehicle via shuffling (with the engine running) shuts the vehicle off no matter what and is not directly fixable via SHVDN. I've added a small fix that turns the engine on again after getting forced off during shuffling for now until I can come with a better solution. Hopefully this script appears more stable as I need to move on to other projects lol.
@ReNNie That’s a great suggestion. I’ll definitely look into implementing it, it should be doable. Appreciate the idea!
@lamo Controller support will be available in the next update
@DirtSpray Thanks for pointing that out! I’ll dig into these issues — they should be pretty straightforward fixes. I’ve also been looking into per-vehicle animations already, so I’ll keep you posted on any progress. I can't replicate the engine toggle notworking for helicopters on legacy though. When you get time can you perhaps enable debug logging and paste your log after entering a helicopter and pressing the key you have assigned?
@DirtSpray Phone HUD Fix has already been updated. I’m working on wrapping up the next update later tonight—if everything goes as planned, it’ll be released then. Otherwise, expect it some time tomorrow.
@Trevdog79 Are you using SHVDN Enhanced? Is the script in your scripts folder? The mod should work great on enhanced!
@DirtSpray Expected. It'll be fixed in the next update.
@KazuyaMisama I can look into implementing gta online engine features, but what do you mean by disabling engine damage over time? Do you mean disabling engine damage from an already damaged engine? I can plan on adding these features in the future, as I'm already working on configurable engine stalling.