pyloader (Python scripts for GTA V) [Enhanced and Legacy] 0.4
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2025년 12월 28일 (일)
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in Pyloader.ini).
The "scripts_py" folder includes several examples, You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py (folder)
Changelog :
v0.4.1:
- bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
최초 업로드: 2025년 11월 04일 (화)
마지막 업로드: 2026년 01월 01일 (목)
마지막 다운로드: 20분 전
댓글 29
More mods by meumeuh007:
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in Pyloader.ini).
The "scripts_py" folder includes several examples, You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py (folder)
Changelog :
v0.4.1:
- bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
최초 업로드: 2025년 11월 04일 (화)
마지막 업로드: 2026년 01월 01일 (목)
마지막 다운로드: 20분 전
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Oh. My. Goodness. I'm trying to sort some non-coding things but man having that hot reload would be amazing! I can't remember if there was another one already for the c (but that usually requires compiling). May try to rewrite some of my other stuff with this and see how it turns out. Appreciate your efforts!
2025년 12월 04일 (목) -
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@meumeuh007 enjoying what Im seeing. A few things I came across - how limited is the library? I feel like I seen in your guide function.calls are supported but some of the ones I tried to quickly test had no results, the .NET convenience method seemed to work though.
i.e.
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
Screen.ShowSubtitle(str(camShakeTrue))
No dice. But if I write itcamShakeTrue = GameplayCamera.IsShaking
Screen.ShowSubtitle(str(camShakeTrue))
works no problem.Also, being a noob, the helpfulness that visual studio provides for shvdn dot notation (helps me figure out whats available and what isn't). Is there a way to setup either vb or something else that would act similarly?
2025년 12월 10일 (수) -
@dimedius Hi, thanks for the feedback. Regarding camShake, you need to add [bool]
Function.Call[bool](Hash.IS_GAMEPLAY_CAM_SHAKING)
instead of:
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
because otherwise Function.Call returns None/Void.This is due to IronPython, which sometimes has trouble guessing the return value, as Python is a dynamic language and not a static one.
As for VSCode, I'm currently working on making it compatible with autocompletion.
2025년 12월 10일 (수) -
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Salut, c’est sûrement une question bête mais en gros si je fais Faire un script python part chatGPT ce script sera en mesure de le lancer ?
2025년 12월 12일 (금) -
@Tony86100 yes, review the provided syntax guide and samples and let chatgpt know about this project.
2025년 12월 13일 (토) -
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@Aztecz8798 It says “enhanced,” but normally it should be compatible with both versions.
2025년 12월 23일 (화) -
all my phone contacts disappear when using this on legacy. @meumeuh007 where did the seperate legacy version go?
2025년 12월 28일 (일) -
@mitto_backup Do you have any other mods besides pyloader? If so, which ones? And did you download shvdn from the link?
2025년 12월 28일 (일) -
@meumeuh007 Hey man i actually solved this by downloaded a newer version of ifruitaddon i guess mine was pretty outdated
2025년 12월 28일 (일) -
are there any examples of a python script successfully adding a working contact to the phone via ifruitaddon2.dll ?
2025년 12월 28일 (일) -
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@meumeuh007 First off, thanks a lot for this!
I'm using the latest version of this mod but I'm still having issues with the example kill counter script you provided with the download.First, I'm getting:
'[2026-01-03 12:51:12] [ERROR] Load KillCounter.py: No module named 'Lib.utils''So I move the notify method to the main file but it's still not working with
'[2026-01-03 12:52:15] [ERROR] Tick KillCounter.py: expected Array[Model], got list'I don't have any other mods installed in my game other than this mod. Do you know what the problem could be?
I'm on GTA 5 Enhanced and version is: VER_EN_1_0_1013_17
2026년 01월 03일 (토) -
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Nvm, I figured it out. The Lib folder needs to be in the root scripts_py folder and not in any nested folder. As for the error, I just removed the list [] from the line "nearby_peds = World.GetNearbyPeds(player.Position, 250.0, [])"
9일 전

0.4 update:
You can now control the priority of file generation with __priority__.
Example:
file1.py __priority__ = 2
file2.py __priority__ = 1
In this example, file2.py will be executed before file1.py because its priority is higher (the number is lower).