Developer Console [.NET] 21.0
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5,913
73
This is a developer console that I wrote for GTAV using ScriptHookVDotNet.
Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P
NEW IN BUILD 21:
- Bug fixes
NEW IN BUILD 14:
**REQUIRES THE NEWEST .NET SCRIPTHOOK**
- Add props to the object selector
- Bug fixes
NEW IN BUILD 11:
- Add self keywords to easily access player objects
- Suggest compliance with Rockstar TOS
- Remove TOS offending commands
NEW IN BUILD 8:
- Use mouse in object selector
- prevent input spam while walking with console open
- remove debug for release builds
- minor bug fixes and polishing
Features:
- Run C# code from console or as arguments
- GTA native type based commands
- Copy/Paste
- API to integrate with other scripts
- Integrated object selector to select onscreen objects
Controls:
- Ctrl+V - Paste into input line
- Ctrl+C - Copy input line
- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)
- Tab - Scroll through onscreen objects when object selector open
- Page Up - Scroll up through the console output
- Page Down - Scroll down through the console output
- Up - Scroll backward through input history
- Down - Scroll forward through input history (if no forward history it will clear the current line)
- Left / Right - Move cursor through text
- Backspace / Delete - Does what you would expect..
Command Syntax Examples:
Number - 10.000000, 10, -10, -10.000
CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character}
String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string
Boolean - true, false
Dependencies:
- ScriptHookV
- ScriptHookVDotNet
Script Integration:
Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.
Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P
NEW IN BUILD 21:
- Bug fixes
NEW IN BUILD 14:
**REQUIRES THE NEWEST .NET SCRIPTHOOK**
- Add props to the object selector
- Bug fixes
NEW IN BUILD 11:
- Add self keywords to easily access player objects
- Suggest compliance with Rockstar TOS
- Remove TOS offending commands
NEW IN BUILD 8:
- Use mouse in object selector
- prevent input spam while walking with console open
- remove debug for release builds
- minor bug fixes and polishing
Features:
- Run C# code from console or as arguments
- GTA native type based commands
- Copy/Paste
- API to integrate with other scripts
- Integrated object selector to select onscreen objects
Controls:
- Ctrl+V - Paste into input line
- Ctrl+C - Copy input line
- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)
- Tab - Scroll through onscreen objects when object selector open
- Page Up - Scroll up through the console output
- Page Down - Scroll down through the console output
- Up - Scroll backward through input history
- Down - Scroll forward through input history (if no forward history it will clear the current line)
- Left / Right - Move cursor through text
- Backspace / Delete - Does what you would expect..
Command Syntax Examples:
Number - 10.000000, 10, -10, -10.000
CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character}
String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string
Boolean - true, false
Dependencies:
- ScriptHookV
- ScriptHookVDotNet
Script Integration:
Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.
최초 업로드: 2015년 07월 07일 (화)
마지막 업로드: 2017년 06월 23일 (금)
마지막 다운로드: 13시간 전
댓글 61
This is a developer console that I wrote for GTAV using ScriptHookVDotNet.
Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P
NEW IN BUILD 21:
- Bug fixes
NEW IN BUILD 14:
**REQUIRES THE NEWEST .NET SCRIPTHOOK**
- Add props to the object selector
- Bug fixes
NEW IN BUILD 11:
- Add self keywords to easily access player objects
- Suggest compliance with Rockstar TOS
- Remove TOS offending commands
NEW IN BUILD 8:
- Use mouse in object selector
- prevent input spam while walking with console open
- remove debug for release builds
- minor bug fixes and polishing
Features:
- Run C# code from console or as arguments
- GTA native type based commands
- Copy/Paste
- API to integrate with other scripts
- Integrated object selector to select onscreen objects
Controls:
- Ctrl+V - Paste into input line
- Ctrl+C - Copy input line
- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)
- Tab - Scroll through onscreen objects when object selector open
- Page Up - Scroll up through the console output
- Page Down - Scroll down through the console output
- Up - Scroll backward through input history
- Down - Scroll forward through input history (if no forward history it will clear the current line)
- Left / Right - Move cursor through text
- Backspace / Delete - Does what you would expect..
Command Syntax Examples:
Number - 10.000000, 10, -10, -10.000
CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character}
String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string
Boolean - true, false
Dependencies:
- ScriptHookV
- ScriptHookVDotNet
Script Integration:
Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.
Updated code and releases can be found on Github! I got banned while writing/testing this and other mods so any donations would be appreciated! :P
NEW IN BUILD 21:
- Bug fixes
NEW IN BUILD 14:
**REQUIRES THE NEWEST .NET SCRIPTHOOK**
- Add props to the object selector
- Bug fixes
NEW IN BUILD 11:
- Add self keywords to easily access player objects
- Suggest compliance with Rockstar TOS
- Remove TOS offending commands
NEW IN BUILD 8:
- Use mouse in object selector
- prevent input spam while walking with console open
- remove debug for release builds
- minor bug fixes and polishing
Features:
- Run C# code from console or as arguments
- GTA native type based commands
- Copy/Paste
- API to integrate with other scripts
- Integrated object selector to select onscreen objects
Controls:
- Ctrl+V - Paste into input line
- Ctrl+C - Copy input line
- Ctrl+Tab - Toggle object selector (when object selected press again to manipulate)
- Tab - Scroll through onscreen objects when object selector open
- Page Up - Scroll up through the console output
- Page Down - Scroll down through the console output
- Up - Scroll backward through input history
- Down - Scroll forward through input history (if no forward history it will clear the current line)
- Left / Right - Move cursor through text
- Backspace / Delete - Does what you would expect..
Command Syntax Examples:
Number - 10.000000, 10, -10, -10.000
CodeBlock(Can represent any object) - {return new Player(0)}, {return new Player(0).Character}
String - "hello", "im a string", "YAY!", quotes are not required if there are no spaces in the string
Boolean - true, false
Dependencies:
- ScriptHookV
- ScriptHookVDotNet
Script Integration:
Include DeveloperConsole.dll in your solution references. See Example.cs on Github for API examples.
최초 업로드: 2015년 07월 07일 (화)
마지막 업로드: 2017년 06월 23일 (금)
마지막 다운로드: 13시간 전
@ThomasGamer77 The console will open automatically. You can toggle it with F4 or the ~ key. You need to put ScriptHookVDotNet.asi in your GTA folder and DeveloperConsole.dll in the scripts folder inside there.
@Keone You can only install GTA5 mods on the PC version because PC can run unsigned modified code. Consoles can only run Officially Signed and unmodified code. This is not rockstars fault, this is the console developers fault (Microsoft and Sony). The game itself has no problem running modified code, its the console that doesnt read it.
This seems pretty awesome, but, could you implement an INI configuration file so we can change keybinds and other stuff? F4 is already used by Enhanced Native Trainer.
+
can somebody on here make story mode mods that work like online mod but for offline useage
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can somebody on here make story mode mods that work like online mod but for offline useage
@Dakota628
Please have a look at this post regarding your mod.
http://gtaforums.com/forum/372-coding/
@Ezio Baggins I'm responding, thanks.
NICE Dude, missed something like this always, will you make C# support?
@MrGTAmodsgerman Its written in C#?
@Dakota628
I just made minor changes again on your code,
Also, I am very much new to modding in GTA V.
I have started only 2 weeks back and as a beginner, I have understood the core concepts of modding, however I want to develop more sophisticated mods. If you can help me teach some topics/ references, your help will be very much appreciated.
Your can reply on the commit, and I will share my email address if you can help me in any way.
@Dakota628 Sorry, i mean the console to write in there in C#
@Ezio Baggins I had already made the changes from that PR.
how do you open it
Hi, I have a question, with this mod,¿I can reload the scripts by putting some sort of code?
I remember back in the day when I used to play GTA IV I liked to use the scripthook console and putting ''reloadscripts'' if some scripts gave me an error message
@Bernascorpion_2 you can already reload scripts by just pressing the "insert" key? Or didn't you mean that?
@Ginkarasu Thanks for answering. I do not know if that works or not, I've tried it several times when a script gave me an error and nothing happened
@Bernascorpion_2 I'm sorry, for the late reply. But I don't use this mod anymore. I'm currently playing LSPDFR which requires Rage plugin Hook. which incidently uses the the same button for it's console.
@Ginkarasu Meh don't worry :) , that mod is awesome, I wish you luck and have fun playing with that mod
Awesome
Ps4 mods please. And please respond.
I might have necroed this post but how do I toggle the f4 key to not open it up?