iLLo's Telekinesis 3.0
2,091
22
2,091
22
This mod is my version of a telekinesis mod. It lets you pick an entity from whatever distance you decided, and keeps it at this distance, while enabling you to move them around, and let them fly away as you release the key.
Since it is a very simple mod, i didn't make a .ini file for it. It's back to oldschool way of changing keys : in the source code directly.
Changelog
-------------------
v3.0
* Fixed distance variable not effectively impacting actual telekinesis distance
* Added possibility to grab almost every possible object. Try it on stuff, it is fun ! Sometimes you will be able to grab the object, sometimes you will just impact it.
* Added possibility to hit almost every object with almost every object. Have fun! The bigger the object, the higher the impact force !
v2.0
* Fixed entities disappearing when touching each other.
* Added possibility to hit entities with the selected entity.
How To Use
--------------------
Hit the shortcut key (default key is F10) to activate / deactivate the mod.
Then look at a ped / vehicle you would like to "handle" (as in make levitate/throw), and press the LockEntity key (default is E)
Keep pressing that key and do whatever you want as you are holding the key, to make the ped follow your cursor.
When you feel like you don't want to "handle" that ped / vehicle anymore, just release the key. Be aware that if you were moving your camera while you stop pressing the key, you will launch the entity accordingly.
If you want to change how you throw peds/vehicles, or how you start the mod, or at what strength you want the entities to be thrown, follow the "How To Set Up" instructions.
How To Install
------------------------------
1) Download the file
2) Extract "iLLoTelek.cs"
3) Place "iLLoTelek.cs" inside a folder named "scripts" in your main GTA V directory.
4) Install ScriptHookVDotNet & ScriptHookV
How To Set Up
--------------------
Replacing the keys
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
3) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*KEYS*/" section
4) modify the Keys that you want modified by following commentary instructions.
Changing mod settings
In order to change mod settings, you need to
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
2.5) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*SETTINGS*/" section
3) Follow //commentary instructions :
In case instructions aren't clear enougth, here's an example :
To change the strength at whitch entities will be thrown, replace :
"int strength = 800;"
to
"int strength = 500;"
Note that 500 is an arbitrary value, you can set it to whatever. Just don't be too enthousiastic about it ! (5000 is too much, 10 is too low for instance).
4) Do not edit a variable if there isn't a comment suggesting that you can. (unless you know what you're doing, of course, then i won't be responsible for anything, not that i was in the first place !)
A comment starts with the "//" sentence.
5) Save and close .cs file
6) You're good to go !
Virus Scans
---------------------
3.0 : https://www.virustotal.com/#/file/014fefceadb8a7b25799c23ef41f0a5cb5d368bd1e6f13a2dfb68ca45847540c/detection
2.0 : https://www.virustotal.com/#/file/61d8fc018a9272c4648ff6b93de8aceccaa9aec635f98f74a3aaa8b1e8b42984/detection
1.0 : https://www.virustotal.com/#/file/811a1c2409300ea5c529460ef547132d0e85bc7722d1a485cac42ae7057c797e/detection
Since it is a very simple mod, i didn't make a .ini file for it. It's back to oldschool way of changing keys : in the source code directly.
Changelog
-------------------
v3.0
* Fixed distance variable not effectively impacting actual telekinesis distance
* Added possibility to grab almost every possible object. Try it on stuff, it is fun ! Sometimes you will be able to grab the object, sometimes you will just impact it.
* Added possibility to hit almost every object with almost every object. Have fun! The bigger the object, the higher the impact force !
v2.0
* Fixed entities disappearing when touching each other.
* Added possibility to hit entities with the selected entity.
How To Use
--------------------
Hit the shortcut key (default key is F10) to activate / deactivate the mod.
Then look at a ped / vehicle you would like to "handle" (as in make levitate/throw), and press the LockEntity key (default is E)
Keep pressing that key and do whatever you want as you are holding the key, to make the ped follow your cursor.
When you feel like you don't want to "handle" that ped / vehicle anymore, just release the key. Be aware that if you were moving your camera while you stop pressing the key, you will launch the entity accordingly.
If you want to change how you throw peds/vehicles, or how you start the mod, or at what strength you want the entities to be thrown, follow the "How To Set Up" instructions.
How To Install
------------------------------
1) Download the file
2) Extract "iLLoTelek.cs"
3) Place "iLLoTelek.cs" inside a folder named "scripts" in your main GTA V directory.
4) Install ScriptHookVDotNet & ScriptHookV
How To Set Up
--------------------
Replacing the keys
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
3) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*KEYS*/" section
4) modify the Keys that you want modified by following commentary instructions.
Changing mod settings
In order to change mod settings, you need to
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
2.5) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*SETTINGS*/" section
3) Follow //commentary instructions :
In case instructions aren't clear enougth, here's an example :
To change the strength at whitch entities will be thrown, replace :
"int strength = 800;"
to
"int strength = 500;"
Note that 500 is an arbitrary value, you can set it to whatever. Just don't be too enthousiastic about it ! (5000 is too much, 10 is too low for instance).
4) Do not edit a variable if there isn't a comment suggesting that you can. (unless you know what you're doing, of course, then i won't be responsible for anything, not that i was in the first place !)
A comment starts with the "//" sentence.
5) Save and close .cs file
6) You're good to go !
Virus Scans
---------------------
3.0 : https://www.virustotal.com/#/file/014fefceadb8a7b25799c23ef41f0a5cb5d368bd1e6f13a2dfb68ca45847540c/detection
2.0 : https://www.virustotal.com/#/file/61d8fc018a9272c4648ff6b93de8aceccaa9aec635f98f74a3aaa8b1e8b42984/detection
1.0 : https://www.virustotal.com/#/file/811a1c2409300ea5c529460ef547132d0e85bc7722d1a485cac42ae7057c797e/detection
최초 업로드: 2018년 03월 15일 (목)
마지막 업로드: 2018년 03월 26일 (월)
마지막 다운로드: 4일 전
댓글 18
More mods by iLLo:
- .Net
5.0
7,763
55
0.3.4
By iLLo
This mod is my version of a telekinesis mod. It lets you pick an entity from whatever distance you decided, and keeps it at this distance, while enabling you to move them around, and let them fly away as you release the key.
Since it is a very simple mod, i didn't make a .ini file for it. It's back to oldschool way of changing keys : in the source code directly.
Changelog
-------------------
v3.0
* Fixed distance variable not effectively impacting actual telekinesis distance
* Added possibility to grab almost every possible object. Try it on stuff, it is fun ! Sometimes you will be able to grab the object, sometimes you will just impact it.
* Added possibility to hit almost every object with almost every object. Have fun! The bigger the object, the higher the impact force !
v2.0
* Fixed entities disappearing when touching each other.
* Added possibility to hit entities with the selected entity.
How To Use
--------------------
Hit the shortcut key (default key is F10) to activate / deactivate the mod.
Then look at a ped / vehicle you would like to "handle" (as in make levitate/throw), and press the LockEntity key (default is E)
Keep pressing that key and do whatever you want as you are holding the key, to make the ped follow your cursor.
When you feel like you don't want to "handle" that ped / vehicle anymore, just release the key. Be aware that if you were moving your camera while you stop pressing the key, you will launch the entity accordingly.
If you want to change how you throw peds/vehicles, or how you start the mod, or at what strength you want the entities to be thrown, follow the "How To Set Up" instructions.
How To Install
------------------------------
1) Download the file
2) Extract "iLLoTelek.cs"
3) Place "iLLoTelek.cs" inside a folder named "scripts" in your main GTA V directory.
4) Install ScriptHookVDotNet & ScriptHookV
How To Set Up
--------------------
Replacing the keys
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
3) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*KEYS*/" section
4) modify the Keys that you want modified by following commentary instructions.
Changing mod settings
In order to change mod settings, you need to
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
2.5) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*SETTINGS*/" section
3) Follow //commentary instructions :
In case instructions aren't clear enougth, here's an example :
To change the strength at whitch entities will be thrown, replace :
"int strength = 800;"
to
"int strength = 500;"
Note that 500 is an arbitrary value, you can set it to whatever. Just don't be too enthousiastic about it ! (5000 is too much, 10 is too low for instance).
4) Do not edit a variable if there isn't a comment suggesting that you can. (unless you know what you're doing, of course, then i won't be responsible for anything, not that i was in the first place !)
A comment starts with the "//" sentence.
5) Save and close .cs file
6) You're good to go !
Virus Scans
---------------------
3.0 : https://www.virustotal.com/#/file/014fefceadb8a7b25799c23ef41f0a5cb5d368bd1e6f13a2dfb68ca45847540c/detection
2.0 : https://www.virustotal.com/#/file/61d8fc018a9272c4648ff6b93de8aceccaa9aec635f98f74a3aaa8b1e8b42984/detection
1.0 : https://www.virustotal.com/#/file/811a1c2409300ea5c529460ef547132d0e85bc7722d1a485cac42ae7057c797e/detection
Since it is a very simple mod, i didn't make a .ini file for it. It's back to oldschool way of changing keys : in the source code directly.
Changelog
-------------------
v3.0
* Fixed distance variable not effectively impacting actual telekinesis distance
* Added possibility to grab almost every possible object. Try it on stuff, it is fun ! Sometimes you will be able to grab the object, sometimes you will just impact it.
* Added possibility to hit almost every object with almost every object. Have fun! The bigger the object, the higher the impact force !
v2.0
* Fixed entities disappearing when touching each other.
* Added possibility to hit entities with the selected entity.
How To Use
--------------------
Hit the shortcut key (default key is F10) to activate / deactivate the mod.
Then look at a ped / vehicle you would like to "handle" (as in make levitate/throw), and press the LockEntity key (default is E)
Keep pressing that key and do whatever you want as you are holding the key, to make the ped follow your cursor.
When you feel like you don't want to "handle" that ped / vehicle anymore, just release the key. Be aware that if you were moving your camera while you stop pressing the key, you will launch the entity accordingly.
If you want to change how you throw peds/vehicles, or how you start the mod, or at what strength you want the entities to be thrown, follow the "How To Set Up" instructions.
How To Install
------------------------------
1) Download the file
2) Extract "iLLoTelek.cs"
3) Place "iLLoTelek.cs" inside a folder named "scripts" in your main GTA V directory.
4) Install ScriptHookVDotNet & ScriptHookV
How To Set Up
--------------------
Replacing the keys
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
3) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*KEYS*/" section
4) modify the Keys that you want modified by following commentary instructions.
Changing mod settings
In order to change mod settings, you need to
1) open the "iLLoTelek.cs" file
2) go at the beginning of the file
2.5) Look for "/*KEYS THAT YOU CAN CHANGE*/" then go to the "/*SETTINGS*/" section
3) Follow //commentary instructions :
In case instructions aren't clear enougth, here's an example :
To change the strength at whitch entities will be thrown, replace :
"int strength = 800;"
to
"int strength = 500;"
Note that 500 is an arbitrary value, you can set it to whatever. Just don't be too enthousiastic about it ! (5000 is too much, 10 is too low for instance).
4) Do not edit a variable if there isn't a comment suggesting that you can. (unless you know what you're doing, of course, then i won't be responsible for anything, not that i was in the first place !)
A comment starts with the "//" sentence.
5) Save and close .cs file
6) You're good to go !
Virus Scans
---------------------
3.0 : https://www.virustotal.com/#/file/014fefceadb8a7b25799c23ef41f0a5cb5d368bd1e6f13a2dfb68ca45847540c/detection
2.0 : https://www.virustotal.com/#/file/61d8fc018a9272c4648ff6b93de8aceccaa9aec635f98f74a3aaa8b1e8b42984/detection
1.0 : https://www.virustotal.com/#/file/811a1c2409300ea5c529460ef547132d0e85bc7722d1a485cac42ae7057c797e/detection
최초 업로드: 2018년 03월 15일 (목)
마지막 업로드: 2018년 03월 26일 (월)
마지막 다운로드: 4일 전
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Glad to be testing each of your mods, ill give a rating upon using it.
@Bonevirus Hey man glad to see you're testing them !
Wow, hundred download and 2 likes, guess i shouldn't have posted this after all x)
@iLLo Why shouldn't have you?
@Druid it doesn't really work the way i wanted it to work, and it's a bit messy right now..
Awesome mod bro!!!!! Can't wait to see more from you!!! It's fun as hell to shoot peds with cars and jetz!!! Lol
@vingtsun86 Thanks !
Awesome update bro! Do you think in a future update you can add the ability to move objects as well? I'd love to pop a ped with a dumpster lol. Nevertheless, great update!😀😀
@vingtsun86 Thanks ! Well, yes, i was hesitant at first but i've been thinking about adding this feature... I'll look into doing it
Thanks dude that'd be sweet
@vingtsun86 Done !
This is brilliant! Reminds me of the TelFo mod for GTA 4...
@beerminator1 ikr?! I've been slapping the shit outta the police with...... Well... Everything!!!! Lol dumpsters, cars, light pole, hell even some of those trailers by the airport! The only thing I don't get is why this mod, as awesome as it is, only has, like, 10 likes but it's got 400 and something downloads. This mod deserves much more recognition than its currently getting. But, best update yet bro!!! If I had a credit card or something, I would definitely be sending a 6 pack your way! Thanks again!
@Beerminator1 Thanks ! i didn't know the telfo mod for gta 4, it looks fun as well !
@vingtsun86 Thanks ! I don't want gifts or money, but i'll take a beer lol
it may be my fault to be honest, i've put a bad image in the description. I guess it needs a video or something. It May also be the name, i hesitated changing it but i really had no idea how to call it, and telekinesis would just be dull.. Since you guys are the only comments out there, i'll let you give me ideas.
The last two things i plan to do for this mod are the following :
* Allow lower distance between objects and cars before impact
* Make the peds ragdoll when you select them.
So far these two things are the hardest things to figure out. Vehicles just keep disappearing when you get peds or other vehicle too close to them, despite all my efforts.
Thanks again for your support !
Kinda pointless when Rockstar gives you a countdown clock of 3 freebie Offline Modes and then rams the update down your IP. Scripthook comes out whenever it comes out. That's what modders and coders need to work on---finding a way to block those subroutines that force the update. Doesn't matter if you unplug from the internet permanently it has a countdown on it.
@s0LARflar3 You mean making mods is kinda pointless ? My game hasn't been updated since i downgraded it to a version i found on another hard drive, so... I don't know what you're talking about, sorry. Unless your comment wasn't for the mod or something..
This mod was absolutely amazing! Though, the update has screwed with the script. For some reason, I cannot move items. In fact, it would lock the item but I wouldn't be able to move them.