GuidedMissile 1.4
640
23
640
23
Allows you to launch the Kosatka's guided missile in singleplayer.
Source code is available here.
Dependencies:
Installation:
Usage:
Changelog:
Source code is available here.
Dependencies:
Installation:
- Download and install ScriptHookV.
- Download and extract GuidedMissile.zip.
- Copy GuidedMissile.asi into the game folder.
- Launch the game (make sure BattlEye is disabled).
Usage:
- Press F11 in-game to launch the missile.
Changelog:
1.4:
- Fixed script patterns pre-b2802.
1.3:
- Fixed a false positive safety check.
1.2:
- Added support for older game builds, down to b2189.
- Added bypass for missile height and distance limit.
1.1:
- Added support for Legacy.
1.0:
- Initial release.
최초 업로드: 2025년 12월 07일 (일)
마지막 업로드: 4시간 전
마지막 다운로드: 8분 전
댓글 24
More mods by ShinyWasabi:
Allows you to launch the Kosatka's guided missile in singleplayer.
Source code is available here.
Dependencies:
Installation:
Usage:
Changelog:
Source code is available here.
Dependencies:
Installation:
- Download and install ScriptHookV.
- Download and extract GuidedMissile.zip.
- Copy GuidedMissile.asi into the game folder.
- Launch the game (make sure BattlEye is disabled).
Usage:
- Press F11 in-game to launch the missile.
Changelog:
1.4:
- Fixed script patterns pre-b2802.
1.3:
- Fixed a false positive safety check.
1.2:
- Added support for older game builds, down to b2189.
- Added bypass for missile height and distance limit.
1.1:
- Added support for Legacy.
1.0:
- Initial release.
최초 업로드: 2025년 12월 07일 (일)
마지막 업로드: 4시간 전
마지막 다운로드: 8분 전

please make for legacy
@TimetoDine @DoctorZhou @MidnightReboot
I've added support for legacy.
@ShinyWasabi Thank you for creating the Legacy Edition, but when I press F11, nothing happens.
@DoctorZhou Are you on the latest game build for legacy (3725-1.72), and using the 1.1 version of the mod?
@ShinyWasabi I'm using a mod version 1.1, but my game version isn't the latest; it's 1.66.
@DoctorZhou it currently only supports 1.70 and above for Legacy. However, adding support for earlier builds shouldn’t be that difficult, so I might update the script to cover those as well when I have some time.
@ShinyWasabi That's fantastic! Thank you for your work!
Reporting complete success in legacy (including while using RPH)
@ShinyWasabi you are absolutely incredible - many thanks to you I am thrilled
One note I have is that there is no blue display while I pilot the missiles like there is in your demo video or in the real mission - it is just a hazy blank screen - not sure if that is a version bug or just a problem on my end.
As a note for everyone: You can fire these successfully both from in a vehicle and from underwater....meaning you can now fire cruise missiles from a warship or a submerged submarine just like in real life.
I would also request if possible that in future updates you perhaps extend the range of the missiles much further if possible?
I would like to be able to strike anywhere on the map from Cayo Perico and vice verca.
@DoctorZhou I have added support for older game builds down to b2189 (when Cayo Perico was first released). Can you test 1.2 and tell me if it works? If not, can you also send me the log file (GuidedMissile.log)?
@TimetoDine I have added a bypass for the missile distance/height limit in 1.2, so you can now strike anywhere you want on the map. Also, I didn't quite understand what you meant by "there is no blue display". Can you send a screenshot or video?
@ShinyWasabi
Thank you for your efforts in adapting to older game versions! But pressing F11 still doesn't do anything. Below is the content of the log file.
[21:45:41][Script.cpp] ScriptMain: Game type is Legacy. Game version is 82.
[21:47:00][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:47:02][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:47:57][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:47:58][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:48:09][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:48:27][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
[21:48:28][Script.cpp] IsSafeToRunGuidedMissileScript: Not safe to run the guided missile script, an in-game menu is probably active.
@DoctorZhou Can you add me on Discord so that we can figure out the problem faster? It's arthur1781.
@ShinyWasabi I've added you. My username is franknova.
@ShinyWasabi I've requested to add you as a friend. My username is franknova.
Added you on Disc as well - also uploaded a video here for you to see what i mean - for some reason the targeting overlay doesn't appear
@ShinyWasabi Version 1.3 is now perfectly compatible with my game version (b2845), which is fantastic! It's a perfect fit for my game!
1.3 Working perfectly and happy to report that the targeting display works fine on a clean game install - the loss I experienced was caused by other mod conflicts.
Thank you @ShinyWasabi for reaching out to help me troubleshoot
Amazing mod, definitely something we needed
@ShinyWasabi sadly didnt worked on 2372 (tuners)
[20:28:26][Script.cpp] ScriptMain: Game type is Legacy. Game version is 69.
[20:28:40][Script.cpp] ScriptMain: Key pressed, running the guided missile script.
[20:28:40][Script.cpp] RunGuidedMissileScript: Loading script program, counter is 1.
[20:28:40][Script.cpp] RunGuidedMissileScript: Loading script program, counter is 2.
[20:28:40][Script.cpp] RunGuidedMissileScript: Loading script program, counter is 3.
[20:28:40][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF6DD2DA23D.
[20:28:40][Script.cpp] RunGuidedMissileScript: Script program loaded.
[20:28:40][Script.cpp] ReadScriptCode: Read script code at 0x00000646 in script program am_mp_drone, value is 1590754.
[20:28:40][Script.cpp] ReadScriptCode: Read script code at 0x00000651 in script program am_mp_drone, value is 1372077.
[20:28:40][Script.cpp] ReadScriptCode: Failed to find script pattern '56 ? ? 61 01 00 04 47 ? ? 2C' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ReadScriptCode: Failed to find script pattern '61 01 00 04 47 ? ? 39 03 5D ? ? ? 56 ? ? 38 03 3E' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ReadScriptCode: Failed to find script pattern '78 5D ? ? ? 55 ? ? 73' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ReadScriptCode: Failed to find script pattern '78 5D ? ? ? 55 ? ? 73' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Failed to find script pattern '71 39 02 72' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Failed to find script pattern '62 ? ? ? 71 57 ? ? 2C 01' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Failed to find script pattern '5D ? ? ? 56 ? ? 72 2E 00 01 5D ? ? ? 06 56' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Failed to find script pattern '38 00 39 05 38 05 70 58' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Applied script patch at 0x0000FD71 in script program am_mp_drone.
[20:28:40][Script.cpp] ApplyScriptPatch: Applied script patch at 0x000002BA in script program am_mp_drone.
[20:28:40][Script.cpp] ApplyScriptPatch: Failed to find script pattern '73 38 00 72 38 01' in script program am_mp_drone, failing initialization.
[20:28:40][Script.cpp] ApplyScriptPatch: Applied script patch at 0x0000FBA1 in script program am_mp_drone.
[20:28:40][Script.cpp] ApplyScriptPatch: Applied script patch at 0x00007042 in script program am_mp_drone.
[20:28:40][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF6DD2DCDFD.
[20:28:40][Script.cpp] ApplyNativeHook: Applied native hook for hash 0x02BFF15CAA701972 at index 293 in script program am_mp_drone.
[20:28:40][Script.cpp] ApplyNativeHook: Applied native hook for hash 0x551F46B3C7DFB654 at index 404 in script program am_mp_drone.
[20:28:40][Script.cpp] RunGuidedMissileScript: Script program initialization failed, cleaning up.
@MaxLuk Thanks for reporting this. It didn't work for your game build because some script patterns used by the mod have some opcode bytes that need to be decremented by 3 for game builds older than b2802 due to changes in the opcode layout. I forgot to handle this in the previous versions.
Anyway, I've just released version 1.4, it should fix your issue.